raylib/src/audio.c
raysan5 f06a15ac8b raylib 1.1
View CHANGELOG for a detailed list of changes
2014-04-19 16:36:49 +02:00

803 lines
28 KiB
C

/*********************************************************************************************
*
* raylib.audio
*
* Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles
*
* Uses external lib:
* OpenAL - Audio device management lib
* stb_vorbis - Ogg audio files loading
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include <AL/al.h> // OpenAL basic header
#include <AL/alc.h> // OpenAL context header (like OpenGL, OpenAL requires a context to work)
#include <stdlib.h> // Declares malloc() and free() for memory management
#include <string.h> // Required for strcmp()
#include <stdio.h> // Used for .WAV loading
#include "utils.h" // rRES data decompression utility function
#include "stb_vorbis.h" // OGG loading functions
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MUSIC_STREAM_BUFFERS 2
#define MUSIC_BUFFER_SIZE 4096*8 //4096*32
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Music type (file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed...
typedef struct Music {
stb_vorbis *stream;
ALuint buffers[MUSIC_STREAM_BUFFERS];
ALuint source;
ALenum format;
int channels;
int sampleRate;
int totalSamplesLeft;
bool loop;
} Music;
// Wave file data
typedef struct Wave {
void *data; // Buffer data pointer
unsigned int dataSize; // Data size in bytes
unsigned int sampleRate;
short bitsPerSample;
short channels;
} Wave;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
bool musicEnabled = false;
static Music currentMusic; // Current music loaded
// NOTE: Only one music file playing at a time
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static Wave LoadWAV(const char *fileName);
static Wave LoadOGG(char *fileName);
static void UnloadWave(Wave wave);
static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
static void EmptyMusicStream(); // Empty music buffers
extern void UpdateMusicStream(); // Updates buffers (refill) for music streaming
//----------------------------------------------------------------------------------
// Module Functions Definition - Audio Device initialization and Closing
//----------------------------------------------------------------------------------
// Initialize audio device and context
void InitAudioDevice()
{
// Open and initialize a device with default settings
ALCdevice *device = alcOpenDevice(NULL);
if(!device) TraceLog(ERROR, "Could not open audio device");
ALCcontext *context = alcCreateContext(device, NULL);
if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE)
{
if(context != NULL) alcDestroyContext(context);
alcCloseDevice(device);
TraceLog(ERROR, "Could not setup audio context");
}
TraceLog(INFO, "Audio device and context initialized: %s\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
// Listener definition (just for 2D)
alListener3f(AL_POSITION, 0, 0, 0);
alListener3f(AL_VELOCITY, 0, 0, 0);
alListener3f(AL_ORIENTATION, 0, 0, -1);
}
// Close the audio device for the current context, and destroys the context
void CloseAudioDevice()
{
StopMusicStream(); // Stop music streaming and close current stream
ALCdevice *device;
ALCcontext *context = alcGetCurrentContext();
if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
device = alcGetContextsDevice(context);
alcMakeContextCurrent(NULL);
alcDestroyContext(context);
alcCloseDevice(device);
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Sounds loading and playing (.WAV)
//----------------------------------------------------------------------------------
// Load sound to memory
Sound LoadSound(char *fileName)
{
Sound sound;
Wave wave;
// NOTE: The entire file is loaded to memory to play it all at once (no-streaming)
// Audio file loading
// NOTE: Buffer space is allocated inside function, Wave must be freed
if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName);
else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName);
else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
if (wave.data != NULL)
{
ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
}
else if (wave.channels == 2)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
}
// Create an audio source
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
alSourcef(source, AL_PITCH, 1);
alSourcef(source, AL_GAIN, 1);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer;
alGenBuffers(1, &buffer); // Generate pointer to buffer
// Upload sound data to buffer
alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate);
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
// Unallocate WAV data
UnloadWave(wave);
TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
sound.source = source;
sound.buffer = buffer;
}
return sound;
}
// Load sound to memory from rRES file (raylib Resource)
Sound LoadSoundFromRES(const char *rresName, int resId)
{
// NOTE: rresName could be directly a char array with all the data!!! --> TODO
Sound sound;
bool found = false;
char id[4]; // rRES file identifier
unsigned char version; // rRES file version and subversion
char useless; // rRES header reserved data
short numRes;
ResInfoHeader infoHeader;
FILE *rresFile = fopen(rresName, "rb");
if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
else
{
// Read rres file (basic file check - id)
fread(&id[0], sizeof(char), 1, rresFile);
fread(&id[1], sizeof(char), 1, rresFile);
fread(&id[2], sizeof(char), 1, rresFile);
fread(&id[3], sizeof(char), 1, rresFile);
fread(&version, sizeof(char), 1, rresFile);
fread(&useless, sizeof(char), 1, rresFile);
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
{
TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
}
else
{
// Read number of resources embedded
fread(&numRes, sizeof(short), 1, rresFile);
for (int i = 0; i < numRes; i++)
{
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
if (infoHeader.id == resId)
{
found = true;
// Check data is of valid SOUND type
if (infoHeader.type == 1) // SOUND data type
{
// TODO: Check data compression type
// NOTE: We suppose compression type 2 (DEFLATE - default)
// Reading SOUND parameters
Wave wave;
short sampleRate, bps;
char channels, reserved;
fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
fread(&reserved, 1, 1, rresFile); // <reserved>
wave.sampleRate = sampleRate;
wave.dataSize = infoHeader.srcSize;
wave.bitsPerSample = bps;
wave.channels = (short)channels;
unsigned char *data = malloc(infoHeader.size);
fread(data, infoHeader.size, 1, rresFile);
wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
free(data);
// Convert wave to Sound (OpenAL)
ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
}
else if (wave.channels == 2)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
}
// Create an audio source
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
alSourcef(source, AL_PITCH, 1);
alSourcef(source, AL_GAIN, 1);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer;
alGenBuffers(1, &buffer); // Generate pointer to buffer
// Upload sound data to buffer
alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
// Unallocate WAV data
UnloadWave(wave);
TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
sound.source = source;
sound.buffer = buffer;
}
else
{
TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName);
}
}
else
{
// Depending on type, skip the right amount of parameters
switch (infoHeader.type)
{
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3: break; // TEXT: No parameters
case 4: break; // RAW: No parameters
default: break;
}
// Jump DATA to read next infoHeader
fseek(rresFile, infoHeader.size, SEEK_CUR);
}
}
}
fclose(rresFile);
}
if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
return sound;
}
// Unload sound
void UnloadSound(Sound sound)
{
alDeleteSources(1, &sound.source);
alDeleteBuffers(1, &sound.buffer);
}
// Play a sound
void PlaySound(Sound sound)
{
alSourcePlay(sound.source); // Play the sound
TraceLog(INFO, "Playing sound");
// Find the current position of the sound being played
// NOTE: Only work when the entire file is in a single buffer
//int byteOffset;
//alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset);
//
//int sampleRate;
//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
//float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound
//or
//float result;
//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
}
// Pause a sound
void PauseSound(Sound sound)
{
alSourcePause(sound.source);
}
// Stop reproducing a sound
void StopSound(Sound sound)
{
alSourceStop(sound.source);
}
// Check if a sound is playing
bool SoundIsPlaying(Sound sound)
{
bool playing = false;
ALint state;
alGetSourcei(sound.source, AL_SOURCE_STATE, &state);
if (state == AL_PLAYING) playing = true;
return playing;
}
// Set volume for a sound
void SetSoundVolume(Sound sound, float volume)
{
alSourcef(sound.source, AL_GAIN, volume);
}
// Set pitch for a sound
void SetSoundPitch(Sound sound, float pitch)
{
alSourcef(sound.source, AL_PITCH, pitch);
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Music loading and stream playing (.OGG)
//----------------------------------------------------------------------------------
// Start music playing (open stream)
void PlayMusicStream(char *fileName)
{
if (strcmp(GetExtension(fileName),"ogg") == 0)
{
// Stop current music, clean buffers, unload current stream
StopMusicStream();
// Open audio stream
currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
if (currentMusic.stream == NULL) TraceLog(WARNING, "[%s] Could not open ogg audio file", fileName);
else
{
// Get file info
stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream);
currentMusic.channels = info.channels;
currentMusic.sampleRate = info.sample_rate;
TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels);
TraceLog(INFO, "[%s] Temp memory required: %i", fileName, info.temp_memory_required);
if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16;
else currentMusic.format = AL_FORMAT_MONO16;
currentMusic.loop = true; // We loop by default
musicEnabled = true;
// Create an audio source
alGenSources(1, &currentMusic.source); // Generate pointer to audio source
alSourcef(currentMusic.source, AL_PITCH, 1);
alSourcef(currentMusic.source, AL_GAIN, 1);
alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0);
alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0);
//alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue!
// Generate two OpenAL buffers
alGenBuffers(2, currentMusic.buffers);
// Fill buffers with music...
BufferMusicStream(currentMusic.buffers[0]);
BufferMusicStream(currentMusic.buffers[1]);
// Queue buffers and start playing
alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers);
alSourcePlay(currentMusic.source);
// NOTE: Regularly, we must check if a buffer has been processed and refill it: MusicStreamUpdate()
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
}
}
else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
}
// Stop music playing (close stream)
void StopMusicStream()
{
if (musicEnabled)
{
alSourceStop(currentMusic.source);
EmptyMusicStream(); // Empty music buffers
alDeleteSources(1, &currentMusic.source);
alDeleteBuffers(2, currentMusic.buffers);
stb_vorbis_close(currentMusic.stream);
}
musicEnabled = false;
}
// Pause music playing
void PauseMusicStream()
{
// TODO: Record music is paused or check if music available!
alSourcePause(currentMusic.source);
}
// Check if music is playing
bool MusicIsPlaying()
{
ALenum state;
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);
}
// Set volume for music
void SetMusicVolume(float volume)
{
alSourcef(currentMusic.source, AL_GAIN, volume);
}
// Get current music time length (in seconds)
float GetMusicTimeLength()
{
float totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream);
return totalSeconds;
}
// Get current music time played (in seconds)
float GetMusicTimePlayed()
{
int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft;
float secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels);
return secondsPlayed;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Fill music buffers with new data from music stream
static bool BufferMusicStream(ALuint buffer)
{
short pcm[MUSIC_BUFFER_SIZE];
int size = 0; // Total size of data steamed (in bytes)
int streamedBytes = 0; // Bytes of data obtained in one samples get
bool active = true; // We can get more data from stream (not finished)
if (musicEnabled)
{
while (size < MUSIC_BUFFER_SIZE)
{
streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE - size);
if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels);
else break;
}
TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
}
if (size > 0)
{
alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate);
currentMusic.totalSamplesLeft -= size;
}
else
{
active = false;
TraceLog(WARNING, "No more data obtained from stream");
}
return active;
}
// Empty music buffers
static void EmptyMusicStream()
{
ALuint buffer = 0;
int queued = 0;
alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued);
while(queued > 0)
{
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
queued--;
}
}
// Update (re-fill) music buffers if data already processed
extern void UpdateMusicStream()
{
ALuint buffer = 0;
ALint processed = 0;
bool active = true;
if (musicEnabled)
{
// Get the number of already processed buffers (if any)
alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed);
while (processed > 0)
{
// Recover processed buffer for refill
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
// Refill buffer
active = BufferMusicStream(buffer);
// If no more data to stream, restart music (if loop)
if ((!active) && (currentMusic.loop))
{
if (currentMusic.loop)
{
stb_vorbis_seek_start(currentMusic.stream);
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
active = BufferMusicStream(buffer);
}
}
// Add refilled buffer to queue again... don't let the music stop!
alSourceQueueBuffers(currentMusic.source, 1, &buffer);
if(alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data...");
processed--;
}
ALenum state;
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source);
if (!active) StopMusicStream();
}
}
// Load WAV file into Wave structure
static Wave LoadWAV(const char *fileName)
{
// Basic WAV headers structs
typedef struct {
char chunkID[4];
long chunkSize;
char format[4];
} RiffHeader;
typedef struct {
char subChunkID[4];
long subChunkSize;
short audioFormat;
short numChannels;
long sampleRate;
long byteRate;
short blockAlign;
short bitsPerSample;
} WaveFormat;
typedef struct {
char subChunkID[4];
long subChunkSize;
} WaveData;
RiffHeader riffHeader;
WaveFormat waveFormat;
WaveData waveData;
Wave wave;
FILE *wavFile;
wavFile = fopen(fileName, "rb");
if (!wavFile)
{
TraceLog(WARNING, "[%s] Could not open WAV file", fileName);
}
else
{
// Read in the first chunk into the struct
fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
// Check for RIFF and WAVE tags
if (((riffHeader.chunkID[0] != 'R') || (riffHeader.chunkID[1] != 'I') || (riffHeader.chunkID[2] != 'F') || (riffHeader.chunkID[3] != 'F')) ||
((riffHeader.format[0] != 'W') || (riffHeader.format[1] != 'A') || (riffHeader.format[2] != 'V') || (riffHeader.format[3] != 'E')))
{
TraceLog(WARNING, "[%s] Invalid RIFF or WAVE Header", fileName);
}
else
{
// Read in the 2nd chunk for the wave info
fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
// Check for fmt tag
if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') ||
(waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' '))
{
TraceLog(WARNING, "[%s] Invalid Wave format", fileName);
}
else
{
// Check for extra parameters;
if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
// Read in the the last byte of data before the sound file
fread(&waveData, sizeof(WaveData), 1, wavFile);
// Check for data tag
if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') ||
(waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a'))
{
TraceLog(WARNING, "[%s] Invalid data header", fileName);
}
else
{
// Allocate memory for data
wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
// Read in the sound data into the soundData variable
fread(wave.data, waveData.subChunkSize, 1, wavFile);
// Now we set the variables that we need later
wave.dataSize = waveData.subChunkSize;
wave.sampleRate = waveFormat.sampleRate;
wave.channels = waveFormat.numChannels;
wave.bitsPerSample = waveFormat.bitsPerSample;
TraceLog(INFO, "[%s] Wave file loaded successfully", fileName);
}
}
}
fclose(wavFile);
}
return wave;
}
// Load OGG file into Wave structure
static Wave LoadOGG(char *fileName)
{
Wave wave;
stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL);
stb_vorbis_info info = stb_vorbis_get_info(oggFile);
wave.sampleRate = info.sample_rate;
wave.bitsPerSample = 16;
wave.channels = info.channels;
TraceLog(DEBUG, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
TraceLog(DEBUG, "[%s] Ogg channels: %i", fileName, info.channels);
int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile) * info.channels);
wave.dataSize = totalSamplesLength*sizeof(short); // Size must be in bytes
TraceLog(DEBUG, "[%s] Samples length: %i", fileName, totalSamplesLength);
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
TraceLog(DEBUG, "[%s] Total seconds: %f", fileName, totalSeconds);
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
int totalSamples = totalSeconds*info.sample_rate*info.channels;
TraceLog(DEBUG, "[%s] Total samples calculated: %i", fileName, totalSamples);
//short *data
wave.data = malloc(sizeof(short)*totalSamplesLength);
int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, wave.data, totalSamplesLength);
TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
stb_vorbis_close(oggFile);
return wave;
}
// Unload Wave data
static void UnloadWave(Wave wave)
{
free(wave.data);
}