mirror of https://github.com/raysan5/raylib
77 lines
3.2 KiB
C
77 lines
3.2 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
|
|
*
|
|
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
int screenWidth = 800;
|
|
int screenHeight = 450;
|
|
|
|
Vector3 position = { 0.0, 0.0, 0.0 };
|
|
|
|
// Define the camera to look into our 3d world
|
|
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
// TODO: Update your variables here
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
Begin3dMode(camera);
|
|
|
|
DrawCube(position, 2, 2, 2, RED); // Draw a cube
|
|
DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
|
|
|
|
// TODO: Draw some basic 3d shapes
|
|
/*
|
|
void DrawCube(Vector3 position, float width, float height, float lenght, Color color);
|
|
void DrawCubeV(Vector3 position, Vector3 size, Color color);
|
|
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);
|
|
void DrawSphere(Vector3 centerPos, float radius, Color color);
|
|
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);
|
|
void DrawSphereWires(Vector3 centerPos, float radius, Color color);
|
|
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
|
|
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
|
|
*/
|
|
DrawGrid(10.0, 1.0); // Draw a grid
|
|
|
|
End3dMode();
|
|
|
|
DrawFPS(10, 10);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |