3f09726331
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.
17 lines
439 B
CMake
17 lines
439 B
CMake
cmake_minimum_required(VERSION 2.6)
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project(koala_seasons)
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# Grab the screens
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file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
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if (NOT TARGET raylib)
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find_package(raylib 2.0 REQUIRED)
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endif()
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target_link_libraries(${PROJECT_NAME} raylib)
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# Resources
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# Copy all of the resource files to the destination
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file(COPY "resources/" DESTINATION "resources/")
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