raylib/games/koala_seasons/CMakeLists.txt
Ahmad Fatoum 3f09726331
CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.

The same target is also available for external (user) code by using
find_package(raylib).

This results in:

- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471, #606.
- Makes code less confusing by removing the double use of PLATFORM (#584).

Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
2018-07-29 12:35:35 +02:00

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CMake

cmake_minimum_required(VERSION 2.6)
project(koala_seasons)
# Grab the screens
file(GLOB screen_sources "screens/*.c")
# Executable & linking
add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
endif()
target_link_libraries(${PROJECT_NAME} raylib)
# Resources
# Copy all of the resource files to the destination
file(COPY "resources/" DESTINATION "resources/")