raylib/shaders/glsl100/posterization.fs
raysan5 61558ab83f Updated shaders pack
Some deep review of this shaders is required for optimization...
2016-07-19 10:57:35 +02:00

29 lines
601 B
GLSL

#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
float gamma = 0.6;
float numColors = 8.0;
void main()
{
vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
color = pow(color, vec3(gamma, gamma, gamma));
color = color*numColors;
color = floor(color);
color = color/numColors;
color = pow(color, vec3(1.0/gamma));
gl_FragColor = vec4(color, 1.0);
}