raylib/tests/test_random.c
raysan5 a68818e320 Update to version 1.0.6
Check CHANGELOG for the list of changes in this release!
2014-03-16 20:59:02 +01:00

62 lines
2.1 KiB
C

/*******************************************************************************************
*
* raylib test - Testing GetRandomValue()
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
int framesCounter = 0;
InitWindow(screenWidth, screenHeight, "raylib test - Random numbers");
int randValue = GetRandomValue(-8,5);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
framesCounter++;
if ((framesCounter/60)%2)
{
randValue = GetRandomValue(-8,5);
framesCounter = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(FormatText("%i", randValue), 120, 120, 60, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}