raylib/tests/test_heightmap.c
raysan5 0b03431c95 Update to version 1.1.1
Check CHANGELOG for a detailed list of changes
2014-07-23 00:06:24 +02:00

77 lines
2.6 KiB
C

/*******************************************************************************************
*
* raylib test - Testing Heightmap Loading and Drawing
*
* This test has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
Vector3 position = { 0.0, 0.0, 0.0 };
// Define the camera to look into our 3d world
Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
Image img = LoadImage("resources/heightmap.png");
Model map = LoadHeightmap(img, 4);
Texture2D texture = CreateTexture(img, false);
UnloadImage(img);
SetModelTexture(&map, texture);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawModel(map, position, 0.5f, MAROON);
DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position);
End3dMode();
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
UnloadModel(map); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}