mirror of https://github.com/raysan5/raylib
171 lines
5.9 KiB
C
171 lines
5.9 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib example 06b - raylib Logo Animation
|
|
*
|
|
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
int screenWidth = 800;
|
|
int screenHeight = 450;
|
|
|
|
int logoPositionX = screenWidth/2 - 128;
|
|
int logoPositionY = screenHeight/2 - 128;
|
|
|
|
int framesCounter = 0;
|
|
int lettersCount = 0;
|
|
|
|
int topSideRecWidth = 16;
|
|
int leftSideRecHeight = 16;
|
|
|
|
int bottomSideRecWidth = 16;
|
|
int rightSideRecHeight = 16;
|
|
|
|
char raylib[8] = " "; // raylib text array, max 8 letters
|
|
|
|
int state = 0; // Tracking animation states (State Machine)
|
|
|
|
float alpha = 1.0; // Useful for fading
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib example 06b - raylib logo animation");
|
|
|
|
SetTargetFPS(60);
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (state == 0) // State 0: Small box blinking
|
|
{
|
|
framesCounter++;
|
|
|
|
if (framesCounter == 120)
|
|
{
|
|
state = 1;
|
|
framesCounter = 0; // Reset counter... will be used later...
|
|
}
|
|
}
|
|
else if (state == 1) // State 1: Top and left bars growing
|
|
{
|
|
topSideRecWidth += 4;
|
|
leftSideRecHeight += 4;
|
|
|
|
if (topSideRecWidth == 256) state = 2;
|
|
}
|
|
else if (state == 2) // State 2: Bottom and right bars growing
|
|
{
|
|
bottomSideRecWidth += 4;
|
|
rightSideRecHeight += 4;
|
|
|
|
if (bottomSideRecWidth == 256) state = 3;
|
|
}
|
|
else if (state == 3) // State 3: Letters appearing (one by one)
|
|
{
|
|
framesCounter++;
|
|
|
|
if (framesCounter/12) // Every 12 frames, one more letter!
|
|
{
|
|
lettersCount++;
|
|
framesCounter = 0;
|
|
}
|
|
|
|
switch (lettersCount)
|
|
{
|
|
case 1: raylib[0] = 'r'; break;
|
|
case 2: raylib[1] = 'a'; break;
|
|
case 3: raylib[2] = 'y'; break;
|
|
case 4: raylib[3] = 'l'; break;
|
|
case 5: raylib[4] = 'i'; break;
|
|
case 6: raylib[5] = 'b'; break;
|
|
default: break;
|
|
}
|
|
|
|
if (lettersCount >= 10) // When all letters have appeared, just fade out everything
|
|
{
|
|
alpha -= 0.02;
|
|
|
|
if (alpha <= 0)
|
|
{
|
|
alpha = 0;
|
|
state = 4;
|
|
}
|
|
}
|
|
}
|
|
else if (state == 4) // State 4: Reset and Replay
|
|
{
|
|
if (IsKeyPressed('R'))
|
|
{
|
|
framesCounter = 0;
|
|
lettersCount = 0;
|
|
|
|
topSideRecWidth = 16;
|
|
leftSideRecHeight = 16;
|
|
|
|
bottomSideRecWidth = 16;
|
|
rightSideRecHeight = 16;
|
|
|
|
for (int i = 0; i < 8; i++) raylib[i] = ' ';
|
|
alpha = 1.0;
|
|
|
|
state = 0; // Return to State 0
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
if (state == 0)
|
|
{
|
|
if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
|
|
}
|
|
else if (state == 1)
|
|
{
|
|
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
|
|
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
|
|
}
|
|
else if (state == 2)
|
|
{
|
|
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
|
|
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
|
|
|
|
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
|
|
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
|
|
}
|
|
else if (state == 3)
|
|
{
|
|
DrawRectangle(logoPositionX, logoPositionY, 256, 256, Fade(BLACK, alpha));
|
|
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
|
|
|
|
DrawText(raylib, 356, 273, 50, Fade(BLACK, alpha));
|
|
}
|
|
else if (state == 4)
|
|
{
|
|
DrawText("[R] REPLAY", 340, 200, 20, GRAY);
|
|
}
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |