raylib/examples/shapes_logo_raylib.lua
2016-08-06 11:32:35 +02:00

48 lines
2.0 KiB
Lua

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--
-- raylib [shapes] example - Draw raylib logo using basic shapes
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes")
SetTargetFPS(60) -- Set target frames-per-second
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-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
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-- TODO: Update your variables here
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-- Draw
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BeginDrawing()
ClearBackground(RAYWHITE)
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK)
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE)
DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK)
DrawText("this is NOT a texture!", 350, 370, 10, GRAY)
EndDrawing()
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end
-- De-Initialization
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CloseWindow() -- Close window and OpenGL context
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