3f09726331
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.
39 lines
1.0 KiB
CMake
39 lines
1.0 KiB
CMake
# Setup the project and settings
|
|
project(games)
|
|
|
|
# Get the source toegher
|
|
file(GLOB sources *.c)
|
|
|
|
set(OUTPUT_EXT)
|
|
|
|
if(${PLATFORM} MATCHES "Web")
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/templates/web_shell/shell.html")
|
|
set(OUTPUT_EXT ".html")
|
|
endif()
|
|
|
|
if (NOT TARGET raylib)
|
|
find_package(raylib 2.0 REQUIRED)
|
|
endif()
|
|
|
|
# Do each game
|
|
foreach(game_source ${sources})
|
|
# Create the basename for the game
|
|
get_filename_component(game_name ${game_source} NAME)
|
|
string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name})
|
|
|
|
# Setup the game
|
|
add_executable(${game_name} ${game_source})
|
|
|
|
# Link the libraries
|
|
target_link_libraries(${game_name} raylib)
|
|
endforeach()
|
|
|
|
# Do the games with subdirectories
|
|
add_subdirectory(drturtle)
|
|
add_subdirectory(just_do)
|
|
add_subdirectory(koala_seasons)
|
|
add_subdirectory(light_my_ritual)
|
|
add_subdirectory(skully_escape)
|
|
add_subdirectory(wave_collector)
|