61afd07bd7
OpenAL audio backend is being forced on HTML5 and OSX
182 lines
9.6 KiB
C
182 lines
9.6 KiB
C
/**********************************************************************************************
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*
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* raylib.audio - Basic funtionality to work with audio
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*
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* FEATURES:
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* - Manage audio device (init/close)
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* - Load and unload audio files
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* - Format wave data (sample rate, size, channels)
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* - Play/Stop/Pause/Resume loaded audio
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* - Manage mixing channels
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* - Manage raw audio context
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*
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* LIMITATIONS (only OpenAL Soft):
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* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
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* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
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*
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* DEPENDENCIES:
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* mini_al - Audio device/context management (https://github.com/dr-soft/mini_al)
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* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
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* jar_xm - XM module file loading
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* jar_mod - MOD audio file loading
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* dr_flac - FLAC audio file loading
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*
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* *OpenAL Soft - Audio device management, still used on HTML5 and OSX platforms
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*
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* CONTRIBUTORS:
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* David Reid (github: @mackron) (Nov. 2017):
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* - Complete port to mini_al library
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*
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* Joshua Reisenauer (github: @kd7tck) (2015)
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* - XM audio module support (jar_xm)
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* - MOD audio module support (jar_mod)
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* - Mixing channels support
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* - Raw audio context support
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef AUDIO_H
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#define AUDIO_H
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Below types are required for CAMERA_STANDALONE usage
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//----------------------------------------------------------------------------------
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#ifndef __cplusplus
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// Boolean type
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#if !defined(_STDBOOL_H)
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typedef enum { false, true } bool;
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#define _STDBOOL_H
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#endif
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#endif
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// Wave type, defines audio wave data
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typedef struct Wave {
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unsigned int sampleCount; // Number of samples
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unsigned int sampleRate; // Frequency (samples per second)
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unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned int channels; // Number of channels (1-mono, 2-stereo)
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void *data; // Buffer data pointer
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} Wave;
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// Sound source type
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typedef struct Sound {
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void *audioBuffer; // Pointer to internal data used by the audio system
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unsigned int source; // Audio source id
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unsigned int buffer; // Audio buffer id
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int format; // Audio format specifier
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} Sound;
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed
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typedef struct MusicData *Music;
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// Audio stream type
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// NOTE: Useful to create custom audio streams not bound to a specific file
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typedef struct AudioStream {
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unsigned int sampleRate; // Frequency (samples per second)
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unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned int channels; // Number of channels (1-mono, 2-stereo)
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void *audioBuffer; // Pointer to internal data used by the audio system.
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int format; // Audio format specifier
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unsigned int source; // Audio source id
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unsigned int buffers[2]; // Audio buffers (double buffering)
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} AudioStream;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void InitAudioDevice(void); // Initialize audio device and context
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void CloseAudioDevice(void); // Close the audio device and context
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bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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void SetMasterVolume(float volume); // Set master volume (listener)
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Wave LoadWave(const char *fileName); // Load wave data from file
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Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
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Sound LoadSound(const char *fileName); // Load sound from file
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Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
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void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
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void UnloadWave(Wave wave); // Unload wave data
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void UnloadSound(Sound sound); // Unload sound
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void PlaySound(Sound sound); // Play a sound
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void PauseSound(Sound sound); // Pause a sound
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void ResumeSound(Sound sound); // Resume a paused sound
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void StopSound(Sound sound); // Stop playing a sound
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bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
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Wave WaveCopy(Wave wave); // Copy a wave to a new wave
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void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
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float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
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Music LoadMusicStream(const char *fileName); // Load music stream from file
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void UnloadMusicStream(Music music); // Unload music stream
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void PlayMusicStream(Music music); // Start music playing
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void UpdateMusicStream(Music music); // Updates buffers for music streaming
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void StopMusicStream(Music music); // Stop music playing
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void PauseMusicStream(Music music); // Pause music playing
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void ResumeMusicStream(Music music); // Resume playing paused music
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bool IsMusicPlaying(Music music); // Check if music is playing
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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// AudioStream management functions
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AudioStream InitAudioStream(unsigned int sampleRate,
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unsigned int sampleSize,
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unsigned int channels); // Init audio stream (to stream raw audio pcm data)
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void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
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void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
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bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
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void PlayAudioStream(AudioStream stream); // Play audio stream
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void PauseAudioStream(AudioStream stream); // Pause audio stream
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void ResumeAudioStream(AudioStream stream); // Resume audio stream
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bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
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void StopAudioStream(AudioStream stream); // Stop audio stream
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void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
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void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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#ifdef __cplusplus
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}
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#endif
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#endif // AUDIO_H
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