5d9df629d7
At least on Linux, CMake seems to add automatically the '-rdynamic' flag. As a result, Emscripten generates a fat HTML file that does not work. Removing it allows HTML+JS+WASM generation.
44 lines
1.2 KiB
CMake
44 lines
1.2 KiB
CMake
# Setup the project and settings
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project(games)
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# Get the source toegher
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file(GLOB sources *.c)
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set(OUTPUT_EXT)
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if(${PLATFORM} MATCHES "Web")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
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set(OUTPUT_EXT ".html")
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# Remove the -rdynamic flag because otherwise emscripten
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# does not generate HTML+JS+WASM files, only a non-working
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# and fat HTML
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string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS ${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS})
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endif()
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if (NOT TARGET raylib)
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find_package(raylib 2.0 REQUIRED)
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endif()
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# Do each game
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foreach(game_source ${sources})
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# Create the basename for the game
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get_filename_component(game_name ${game_source} NAME)
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string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name})
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# Setup the game
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add_executable(${game_name} ${game_source})
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# Link the libraries
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target_link_libraries(${game_name} raylib)
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endforeach()
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# Do the games with subdirectories
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add_subdirectory(drturtle)
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add_subdirectory(just_do)
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add_subdirectory(koala_seasons)
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add_subdirectory(light_my_ritual)
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add_subdirectory(skully_escape)
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add_subdirectory(wave_collector)
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