raylib/utils.cmake
Ahmad Fatoum b2acff66de
Fix macOS build of new rglfw.c approach
There have been two problems:

* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)

* rglfw.c was being compiled as C code, although it includes
Objective C files.

This _might_ break the Windows build, needs to be checked.

Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
2017-11-22 23:11:41 +01:00

43 lines
1.2 KiB
CMake

# All sorts of things that we need cross project
cmake_minimum_required(VERSION 3.0)
# Detect linux
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
# Linking for OS X -framework options
# Will do nothing on other OSes
function(link_os_x_frameworks binary)
if(APPLE)
find_library(OPENGL_LIBRARY OpenGL)
find_library(OPENAL_LIBRARY OpenAL)
find_library(COCOA_LIBRARY Cocoa)
set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
target_link_libraries(${binary} ${OSX_FRAMEWORKS})
endif()
endfunction()
# Do the linking for executables that are meant to link raylib
function(link_libraries_to_executable executable)
# Link the libraries
if(APPLE)
# OS X, we use frameworks
link_os_x_frameworks(${executable})
elseif(LINUX)
# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
target_link_libraries(${executable} m pthread dl)
target_link_libraries(${executable} openal)
target_link_libraries(${executable} GL)
target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
else()
# TODO windows
endif()
# And raylib
target_link_libraries(${executable} raylib)
endfunction()