raylib/games/skully_escape/monster.h
2017-03-19 12:52:13 +01:00

73 lines
2.4 KiB
C

/**********************************************************************************************
*
* raylib - Advance Game template
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef MONSTER_H
#define MONSTER_H
#define MONSTER_ANIM_FRAMES 7
#define MONSTER_ANIM_SEQ 2
//----------------------------------------------------------------------------------
// Types and Structures Definition
//---------------------------------------------------------------------------------
typedef struct Monster {
Vector2 position;
Texture2D texture;
Rectangle bounds;
Rectangle frameRec;
Color color;
int framesCounter;
int currentFrame;
int currentSeq;
int numFrames;
bool active;
bool selected;
bool spooky;
} Monster;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Monster Functions Declaration
//----------------------------------------------------------------------------------
void UpdateMonster(Monster *monster);
void DrawMonster(Monster monster, int scroll);
void UnloadMonster(Monster monster);
#ifdef __cplusplus
}
#endif
#endif // SCREENS_H