raylib/games/skully_escape/monster.c
raysan5 4a3509f06d Added game sources: Skully Escape
This game was developed for King GameJam 2015
2016-02-07 11:09:12 +01:00

54 lines
1.6 KiB
C

/***********************************************************************************
*
* KING GAME JAM - GRAY TEAM
*
* <Game title>
* <Game description>
*
* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
************************************************************************************/
#include "raylib.h"
#include "monster.h"
void UpdateMonster(Monster *monster)
{
if (!monster->active)
{
if (CheckCollisionPointRec(GetMousePosition(), monster->bounds)) monster->selected = true;
else monster->selected = false;
}
else if (monster->spooky)
{
monster->framesCounter++;
monster->currentSeq = 0;
if (monster->framesCounter > 7)
{
monster->currentFrame++;
monster->framesCounter = 0;
if (monster->currentFrame > monster->numFrames - 1) monster->currentFrame = 1;
}
}
monster->frameRec.x = monster->currentFrame*monster->texture.width/monster->numFrames;
monster->frameRec.y = monster->currentSeq*monster->texture.height;
}
void DrawMonster(Monster monster, int scroll)
{
Vector2 scrollPos = { monster.position.x - scroll, monster.position.y };
if (monster.selected) DrawTextureRec(monster.texture, monster.frameRec, scrollPos, RED);
else DrawTextureRec(monster.texture, monster.frameRec, scrollPos, WHITE);
}
void UnloadMonster(Monster monster)
{
UnloadTexture(monster.texture);
}