4a3509f06d
This game was developed for King GameJam 2015
54 lines
1.6 KiB
C
54 lines
1.6 KiB
C
/***********************************************************************************
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*
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* KING GAME JAM - GRAY TEAM
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*
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* <Game title>
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* <Game description>
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*
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* This game has been created using raylib (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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************************************************************************************/
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#include "raylib.h"
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#include "monster.h"
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void UpdateMonster(Monster *monster)
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{
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if (!monster->active)
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{
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if (CheckCollisionPointRec(GetMousePosition(), monster->bounds)) monster->selected = true;
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else monster->selected = false;
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}
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else if (monster->spooky)
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{
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monster->framesCounter++;
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monster->currentSeq = 0;
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if (monster->framesCounter > 7)
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{
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monster->currentFrame++;
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monster->framesCounter = 0;
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if (monster->currentFrame > monster->numFrames - 1) monster->currentFrame = 1;
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}
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}
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monster->frameRec.x = monster->currentFrame*monster->texture.width/monster->numFrames;
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monster->frameRec.y = monster->currentSeq*monster->texture.height;
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}
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void DrawMonster(Monster monster, int scroll)
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{
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Vector2 scrollPos = { monster.position.x - scroll, monster.position.y };
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if (monster.selected) DrawTextureRec(monster.texture, monster.frameRec, scrollPos, RED);
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else DrawTextureRec(monster.texture, monster.frameRec, scrollPos, WHITE);
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}
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void UnloadMonster(Monster monster)
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{
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UnloadTexture(monster.texture);
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} |