1548 lines
59 KiB
C
1548 lines
59 KiB
C
/**********************************************************************************************
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*
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* raylib.text - Basic functions to load Fonts and draw Text
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*
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* CONFIGURATION:
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*
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* #define SUPPORT_FILEFORMAT_FNT
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* #define SUPPORT_FILEFORMAT_TTF
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* Selected desired fileformats to be supported for loading. Some of those formats are
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* supported by default, to remove support, just comment unrequired #define in this module
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*
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* #define SUPPORT_DEFAULT_FONT
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*
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* DEPENDENCIES:
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* stb_truetype - Load TTF file and rasterize characters data
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h" // Declares module functions
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// Check if config flags have been externally provided on compilation line
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#if !defined(EXTERNAL_CONFIG_FLAGS)
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#include "config.h" // Defines module configuration flags
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#endif
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#include <stdlib.h> // Required for: malloc(), free()
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#include <string.h> // Required for: strlen()
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
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#include <ctype.h> // Required for: toupper(), tolower()
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#include "utils.h" // Required for: fopen() Android mapping
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#if defined(SUPPORT_FILEFORMAT_TTF)
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#define STB_RECT_PACK_IMPLEMENTATION
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#include "external/stb_rect_pack.h" // Required for: ttf font rectangles packaging
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "external/stb_truetype.h" // Required for: ttf font data reading
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers of some Text*() functions
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global variables
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_DEFAULT_FONT)
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static Font defaultFont; // Default font provided by raylib
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// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
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#endif
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by text)
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_FILEFORMAT_FNT)
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static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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#endif
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#if defined(SUPPORT_DEFAULT_FONT)
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extern void LoadDefaultFont(void);
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extern void UnloadDefaultFont(void);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load raylib default font
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extern void LoadDefaultFont(void)
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{
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#define BIT_CHECK(a,b) ((a) & (1u << (b)))
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// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
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// http://www.utf8-chartable.de/unicode-utf8-table.pl
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defaultFont.charsCount = 224; // Number of chars included in our default font
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// Default font is directly defined here (data generated from a sprite font image)
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// This way, we reconstruct Font without creating large global variables
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// This data is automatically allocated to Stack and automatically deallocated at the end of this function
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unsigned int defaultFontData[512] = {
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f,
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0x4a2bf2a0, 0x0852091e, 0x41224000, 0x10041450, 0x2e292020, 0x08220812, 0x41222000, 0x10041450, 0x10f92020, 0x3efa084c, 0x7d22103c, 0x107df7de,
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0xe8a12020, 0x08220832, 0x05220800, 0x10450410, 0xa4a3f000, 0x08520832, 0x05220400, 0x10450410, 0xe2f92020, 0x0002085e, 0x7d3e0281, 0x107df41f,
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0x00200000, 0x8001b000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0000fbe, 0xfbf7e00f, 0x5fbf7e7d, 0x0050bee8, 0x440808a2, 0x0a142fe8, 0x50810285, 0x0050a048,
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0x49e428a2, 0x0a142828, 0x40810284, 0x0048a048, 0x10020fbe, 0x09f7ebaf, 0xd89f3e84, 0x0047a04f, 0x09e48822, 0x0a142aa1, 0x50810284, 0x0048a048,
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0x04082822, 0x0a142fa0, 0x50810285, 0x0050a248, 0x00008fbe, 0xfbf42021, 0x5f817e7d, 0x07d09ce8, 0x00008000, 0x00000fe0, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000c0180,
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0xdfbf4282, 0x0bfbf7ef, 0x42850505, 0x004804bf, 0x50a142c6, 0x08401428, 0x42852505, 0x00a808a0, 0x50a146aa, 0x08401428, 0x42852505, 0x00081090,
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0x5fa14a92, 0x0843f7e8, 0x7e792505, 0x00082088, 0x40a15282, 0x08420128, 0x40852489, 0x00084084, 0x40a16282, 0x0842022a, 0x40852451, 0x00088082,
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0xc0bf4282, 0xf843f42f, 0x7e85fc21, 0x3e0900bf, 0x00000000, 0x00000004, 0x00000000, 0x000c0180, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000402, 0x41482000, 0x00000000, 0x00000800,
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0x04000404, 0x4100203c, 0x00000000, 0x00000800, 0xf7df7df0, 0x514bef85, 0xbefbefbe, 0x04513bef, 0x14414500, 0x494a2885, 0xa28a28aa, 0x04510820,
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0xf44145f0, 0x474a289d, 0xa28a28aa, 0x04510be0, 0x14414510, 0x494a2884, 0xa28a28aa, 0x02910a00, 0xf7df7df0, 0xd14a2f85, 0xbefbe8aa, 0x011f7be0,
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0x00000000, 0x00400804, 0x20080000, 0x00000000, 0x00000000, 0x00600f84, 0x20080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0xac000000, 0x00000f01, 0x00000000, 0x00000000, 0x24000000, 0x00000f01, 0x00000000, 0x06000000, 0x24000000, 0x00000f01, 0x00000000, 0x09108000,
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0x24fa28a2, 0x00000f01, 0x00000000, 0x013e0000, 0x2242252a, 0x00000f52, 0x00000000, 0x038a8000, 0x2422222a, 0x00000f29, 0x00000000, 0x010a8000,
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0x2412252a, 0x00000f01, 0x00000000, 0x010a8000, 0x24fbe8be, 0x00000f01, 0x00000000, 0x0ebe8000, 0xac020000, 0x00000f01, 0x00000000, 0x00048000,
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0x0003e000, 0x00000f00, 0x00000000, 0x00008000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000038, 0x8443b80e, 0x00203a03,
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0x02bea080, 0xf0000020, 0xc452208a, 0x04202b02, 0xf8029122, 0x07f0003b, 0xe44b388e, 0x02203a02, 0x081e8a1c, 0x0411e92a, 0xf4420be0, 0x01248202,
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0xe8140414, 0x05d104ba, 0xe7c3b880, 0x00893a0a, 0x283c0e1c, 0x04500902, 0xc4400080, 0x00448002, 0xe8208422, 0x04500002, 0x80400000, 0x05200002,
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0x083e8e00, 0x04100002, 0x804003e0, 0x07000042, 0xf8008400, 0x07f00003, 0x80400000, 0x04000022, 0x00000000, 0x00000000, 0x80400000, 0x04000002,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00800702, 0x1848a0c2, 0x84010000, 0x02920921, 0x01042642, 0x00005121, 0x42023f7f, 0x00291002,
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0xefc01422, 0x7efdfbf7, 0xefdfa109, 0x03bbbbf7, 0x28440f12, 0x42850a14, 0x20408109, 0x01111010, 0x28440408, 0x42850a14, 0x2040817f, 0x01111010,
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0xefc78204, 0x7efdfbf7, 0xe7cf8109, 0x011111f3, 0x2850a932, 0x42850a14, 0x2040a109, 0x01111010, 0x2850b840, 0x42850a14, 0xefdfbf79, 0x03bbbbf7,
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0x001fa020, 0x00000000, 0x00001000, 0x00000000, 0x00002070, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x08022800, 0x00012283, 0x02430802, 0x01010001, 0x8404147c, 0x20000144, 0x80048404, 0x00823f08, 0xdfbf4284, 0x7e03f7ef, 0x142850a1, 0x0000210a,
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0x50a14684, 0x528a1428, 0x142850a1, 0x03efa17a, 0x50a14a9e, 0x52521428, 0x142850a1, 0x02081f4a, 0x50a15284, 0x4a221428, 0xf42850a1, 0x03efa14b,
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0x50a16284, 0x4a521428, 0x042850a1, 0x0228a17a, 0xdfbf427c, 0x7e8bf7ef, 0xf7efdfbf, 0x03efbd0b, 0x00000000, 0x04000000, 0x00000000, 0x00000008,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200508, 0x00840400, 0x11458122, 0x00014210,
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0x00514294, 0x51420800, 0x20a22a94, 0x0050a508, 0x00200000, 0x00000000, 0x00050000, 0x08000000, 0xfefbefbe, 0xfbefbefb, 0xfbeb9114, 0x00fbefbe,
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0x20820820, 0x8a28a20a, 0x8a289114, 0x3e8a28a2, 0xfefbefbe, 0xfbefbe0b, 0x8a289114, 0x008a28a2, 0x228a28a2, 0x08208208, 0x8a289114, 0x088a28a2,
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0xfefbefbe, 0xfbefbefb, 0xfa2f9114, 0x00fbefbe, 0x00000000, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00210100, 0x00000004, 0x00000000, 0x00000000, 0x14508200, 0x00001402, 0x00000000, 0x00000000,
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0x00000010, 0x00000020, 0x00000000, 0x00000000, 0xa28a28be, 0x00002228, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000,
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0xa28a28aa, 0x000022a8, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, 0xbefbefbe, 0x00003e2f, 0x00000000, 0x00000000,
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0x00000004, 0x00002028, 0x00000000, 0x00000000, 0x80000000, 0x00003e0f, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 };
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int charsHeight = 10;
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int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
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int charsWidth[224] = { 3, 1, 4, 6, 5, 7, 6, 2, 3, 3, 5, 5, 2, 4, 1, 7, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 3, 4, 3, 6,
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7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5,
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2, 5, 5, 5, 5, 5, 4, 5, 5, 1, 2, 5, 2, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 3, 1, 3, 4, 4,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 5, 5, 5, 7, 1, 5, 3, 7, 3, 5, 4, 1, 7, 4, 3, 5, 3, 3, 2, 5, 6, 1, 2, 2, 3, 5, 6, 6, 6, 6,
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6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 3, 3, 3, 3, 7, 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 6, 4, 6,
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5, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 2, 2, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 5 };
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// Re-construct image from defaultFontData and generate OpenGL texture
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//----------------------------------------------------------------------
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int imWidth = 128;
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int imHeight = 128;
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Color *imagePixels = (Color *)RL_MALLOC(imWidth*imHeight*sizeof(Color));
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for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
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int counter = 0; // Font data elements counter
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// Fill imgData with defaultFontData (convert from bit to pixel!)
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for (int i = 0; i < imWidth*imHeight; i += 32)
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{
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for (int j = 31; j >= 0; j--)
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{
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if (BIT_CHECK(defaultFontData[counter], j)) imagePixels[i+j] = WHITE;
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}
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counter++;
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if (counter > 512) counter = 0; // Security check...
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}
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Image image = LoadImageEx(imagePixels, imWidth, imHeight);
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ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
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RL_FREE(imagePixels);
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defaultFont.texture = LoadTextureFromImage(image);
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UnloadImage(image);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
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//------------------------------------------------------------------------------
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// Allocate space for our characters info data
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// NOTE: This memory should be freed at end! --> CloseWindow()
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defaultFont.chars = (CharInfo *)RL_MALLOC(defaultFont.charsCount*sizeof(CharInfo));
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int currentLine = 0;
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int currentPosX = charsDivisor;
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int testPosX = charsDivisor;
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for (int i = 0; i < defaultFont.charsCount; i++)
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{
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defaultFont.chars[i].value = 32 + i; // First char is 32
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defaultFont.chars[i].rec.x = (float)currentPosX;
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defaultFont.chars[i].rec.y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
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defaultFont.chars[i].rec.width = (float)charsWidth[i];
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defaultFont.chars[i].rec.height = (float)charsHeight;
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testPosX += (int)(defaultFont.chars[i].rec.width + (float)charsDivisor);
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if (testPosX >= defaultFont.texture.width)
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{
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currentLine++;
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currentPosX = 2*charsDivisor + charsWidth[i];
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testPosX = currentPosX;
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defaultFont.chars[i].rec.x = (float)charsDivisor;
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defaultFont.chars[i].rec.y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
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}
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else currentPosX = testPosX;
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// NOTE: On default font character offsets and xAdvance are not required
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defaultFont.chars[i].offsetX = 0;
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defaultFont.chars[i].offsetY = 0;
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defaultFont.chars[i].advanceX = 0;
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}
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defaultFont.baseSize = (int)defaultFont.chars[0].rec.height;
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TraceLog(LOG_INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
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}
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// Unload raylib default font
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extern void UnloadDefaultFont(void)
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{
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UnloadTexture(defaultFont.texture);
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RL_FREE(defaultFont.chars);
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}
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#endif // SUPPORT_DEFAULT_FONT
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// Get the default font, useful to be used with extended parameters
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Font GetFontDefault()
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{
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#if defined(SUPPORT_DEFAULT_FONT)
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return defaultFont;
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#else
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Font font = { 0 };
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return font;
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#endif
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}
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// Load Font from file into GPU memory (VRAM)
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Font LoadFont(const char *fileName)
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{
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// Default hardcoded values for ttf file loading
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#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
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#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
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#define DEFAULT_FIRST_CHAR 32 // Expected first char for image sprite font
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Font font = { 0 };
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#if defined(SUPPORT_FILEFORMAT_TTF)
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if (IsFileExtension(fileName, ".ttf") || IsFileExtension(fileName, ".otf")) font = LoadFontEx(fileName, DEFAULT_TTF_FONTSIZE, NULL, DEFAULT_TTF_NUMCHARS);
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else
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#endif
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#if defined(SUPPORT_FILEFORMAT_FNT)
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if (IsFileExtension(fileName, ".fnt")) font = LoadBMFont(fileName);
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else
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#endif
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{
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Image image = LoadImage(fileName);
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if (image.data != NULL) font = LoadFontFromImage(image, MAGENTA, DEFAULT_FIRST_CHAR);
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UnloadImage(image);
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}
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if (font.texture.id == 0)
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{
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TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName);
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font = GetFontDefault();
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}
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else SetTextureFilter(font.texture, FILTER_POINT); // By default we set point filter (best performance)
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return font;
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}
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// Load Font from TTF font file with generation parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
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{
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Font font = { 0 };
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font.baseSize = fontSize;
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font.charsCount = (charsCount > 0)? charsCount : 95;
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font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
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#if defined(SUPPORT_FILEFORMAT_TTF)
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if (font.chars != NULL)
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{
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Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 2, 0);
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font.texture = LoadTextureFromImage(atlas);
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UnloadImage(atlas);
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}
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else font = GetFontDefault();
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#else
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font = GetFontDefault();
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#endif
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return font;
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|
}
|
|
|
|
// Load an Image font file (XNA style)
|
|
Font LoadFontFromImage(Image image, Color key, int firstChar)
|
|
{
|
|
#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
|
|
|
|
int charSpacing = 0;
|
|
int lineSpacing = 0;
|
|
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
// Default number of characters supported
|
|
#define MAX_FONTCHARS 256
|
|
|
|
// We allocate a temporal arrays for chars data measures,
|
|
// once we get the actual number of chars, we copy data to a sized arrays
|
|
int tempCharValues[MAX_FONTCHARS];
|
|
Rectangle tempCharRecs[MAX_FONTCHARS];
|
|
|
|
Color *pixels = GetImageData(image);
|
|
|
|
// Parse image data to get charSpacing and lineSpacing
|
|
for (y = 0; y < image.height; y++)
|
|
{
|
|
for (x = 0; x < image.width; x++)
|
|
{
|
|
if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
|
|
}
|
|
|
|
if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
|
|
}
|
|
|
|
charSpacing = x;
|
|
lineSpacing = y;
|
|
|
|
int charHeight = 0;
|
|
int j = 0;
|
|
|
|
while (!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
|
|
|
|
charHeight = j;
|
|
|
|
// Check array values to get characters: value, x, y, w, h
|
|
int index = 0;
|
|
int lineToRead = 0;
|
|
int xPosToRead = charSpacing;
|
|
|
|
// Parse image data to get rectangle sizes
|
|
while ((lineSpacing + lineToRead*(charHeight + lineSpacing)) < image.height)
|
|
{
|
|
while ((xPosToRead < image.width) &&
|
|
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
|
|
{
|
|
tempCharValues[index] = firstChar + index;
|
|
|
|
tempCharRecs[index].x = (float)xPosToRead;
|
|
tempCharRecs[index].y = (float)(lineSpacing + lineToRead*(charHeight + lineSpacing));
|
|
tempCharRecs[index].height = (float)charHeight;
|
|
|
|
int charWidth = 0;
|
|
|
|
while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
|
|
|
|
tempCharRecs[index].width = (float)charWidth;
|
|
|
|
index++;
|
|
|
|
xPosToRead += (charWidth + charSpacing);
|
|
}
|
|
|
|
lineToRead++;
|
|
xPosToRead = charSpacing;
|
|
}
|
|
|
|
TraceLog(LOG_DEBUG, "Font data parsed correctly from image");
|
|
|
|
// NOTE: We need to remove key color borders from image to avoid weird
|
|
// artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR
|
|
for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK;
|
|
|
|
// Create a new image with the processed color data (key color replaced by BLANK)
|
|
Image fontClear = LoadImageEx(pixels, image.width, image.height);
|
|
|
|
RL_FREE(pixels); // Free pixels array memory
|
|
|
|
// Create spritefont with all data parsed from image
|
|
Font spriteFont = { 0 };
|
|
|
|
spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
|
|
spriteFont.charsCount = index;
|
|
|
|
UnloadImage(fontClear); // Unload processed image once converted to texture
|
|
|
|
// We got tempCharValues and tempCharsRecs populated with chars data
|
|
// Now we move temp data to sized charValues and charRecs arrays
|
|
spriteFont.chars = (CharInfo *)RL_MALLOC(spriteFont.charsCount*sizeof(CharInfo));
|
|
|
|
for (int i = 0; i < spriteFont.charsCount; i++)
|
|
{
|
|
spriteFont.chars[i].value = tempCharValues[i];
|
|
spriteFont.chars[i].rec = tempCharRecs[i];
|
|
|
|
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
|
spriteFont.chars[i].offsetX = 0;
|
|
spriteFont.chars[i].offsetY = 0;
|
|
spriteFont.chars[i].advanceX = 0;
|
|
spriteFont.chars[i].data = NULL;
|
|
}
|
|
|
|
spriteFont.baseSize = (int)spriteFont.chars[0].rec.height;
|
|
|
|
TraceLog(LOG_INFO, "Image file loaded correctly as Font");
|
|
|
|
return spriteFont;
|
|
}
|
|
|
|
// Load font data for further use
|
|
// NOTE: Requires TTF font and can generate SDF data
|
|
CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type)
|
|
{
|
|
// NOTE: Using some SDF generation default values,
|
|
// trades off precision with ability to handle *smaller* sizes
|
|
#define SDF_CHAR_PADDING 4
|
|
#define SDF_ON_EDGE_VALUE 128
|
|
#define SDF_PIXEL_DIST_SCALE 64.0f
|
|
|
|
#define BITMAP_ALPHA_THRESHOLD 80
|
|
|
|
CharInfo *chars = NULL;
|
|
|
|
#if defined(SUPPORT_FILEFORMAT_TTF)
|
|
// Load font data (including pixel data) from TTF file
|
|
// NOTE: Loaded information should be enough to generate font image atlas,
|
|
// using any packaging method
|
|
FILE *fontFile = fopen(fileName, "rb"); // Load font file
|
|
|
|
if (fontFile != NULL)
|
|
{
|
|
fseek(fontFile, 0, SEEK_END);
|
|
long size = ftell(fontFile); // Get file size
|
|
fseek(fontFile, 0, SEEK_SET); // Reset file pointer
|
|
|
|
unsigned char *fontBuffer = (unsigned char *)RL_MALLOC(size);
|
|
|
|
fread(fontBuffer, size, 1, fontFile);
|
|
fclose(fontFile);
|
|
|
|
// Init font for data reading
|
|
stbtt_fontinfo fontInfo;
|
|
if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!");
|
|
|
|
// Calculate font scale factor
|
|
float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float)fontSize);
|
|
|
|
// Calculate font basic metrics
|
|
// NOTE: ascent is equivalent to font baseline
|
|
int ascent, descent, lineGap;
|
|
stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
|
|
|
|
// In case no chars count provided, default to 95
|
|
charsCount = (charsCount > 0)? charsCount : 95;
|
|
|
|
// Fill fontChars in case not provided externally
|
|
// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
|
|
int genFontChars = false;
|
|
if (fontChars == NULL)
|
|
{
|
|
fontChars = (int *)RL_MALLOC(charsCount*sizeof(int));
|
|
for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
|
|
genFontChars = true;
|
|
}
|
|
|
|
chars = (CharInfo *)RL_MALLOC(charsCount*sizeof(CharInfo));
|
|
|
|
// NOTE: Using simple packaging, one char after another
|
|
for (int i = 0; i < charsCount; i++)
|
|
{
|
|
int chw = 0, chh = 0; // Character width and height (on generation)
|
|
int ch = fontChars[i]; // Character value to get info for
|
|
chars[i].value = ch;
|
|
|
|
// Render a unicode codepoint to a bitmap
|
|
// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
|
|
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
|
|
// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
|
|
|
|
if (type != FONT_SDF) chars[i].data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
|
|
else if (ch != 32) chars[i].data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
|
|
else chars[i].data = NULL;
|
|
|
|
if (type == FONT_BITMAP)
|
|
{
|
|
// Aliased bitmap (black & white) font generation, avoiding anti-aliasing
|
|
// NOTE: For optimum results, bitmap font should be generated at base pixel size
|
|
for (int p = 0; p < chw*chh; p++)
|
|
{
|
|
if (chars[i].data[p] < BITMAP_ALPHA_THRESHOLD) chars[i].data[p] = 0;
|
|
else chars[i].data[p] = 255;
|
|
}
|
|
}
|
|
|
|
chars[i].rec.width = (float)chw;
|
|
chars[i].rec.height = (float)chh;
|
|
chars[i].offsetY += (int)((float)ascent*scaleFactor);
|
|
|
|
// Get bounding box for character (may be offset to account for chars that dip above or below the line)
|
|
int chX1, chY1, chX2, chY2;
|
|
stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2);
|
|
|
|
TraceLog(LOG_DEBUG, "Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1);
|
|
TraceLog(LOG_DEBUG, "Character offsetY: %i", (int)((float)ascent*scaleFactor) + chY1);
|
|
|
|
stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
|
|
chars[i].advanceX *= scaleFactor;
|
|
}
|
|
|
|
RL_FREE(fontBuffer);
|
|
if (genFontChars) RL_FREE(fontChars);
|
|
}
|
|
else TraceLog(LOG_WARNING, "[%s] TTF file could not be opened", fileName);
|
|
#else
|
|
TraceLog(LOG_WARNING, "[%s] TTF support is disabled", fileName);
|
|
#endif
|
|
|
|
return chars;
|
|
}
|
|
|
|
// Generate image font atlas using chars info
|
|
// NOTE: Packing method: 0-Default, 1-Skyline
|
|
#if defined(SUPPORT_FILEFORMAT_TTF)
|
|
Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod)
|
|
{
|
|
Image atlas = { 0 };
|
|
|
|
// In case no chars count provided we suppose default of 95
|
|
charsCount = (charsCount > 0)? charsCount : 95;
|
|
|
|
// Calculate image size based on required pixel area
|
|
// NOTE 1: Image is forced to be squared and POT... very conservative!
|
|
// NOTE 2: SDF font characters already contain an internal padding,
|
|
// so image size would result bigger than default font type
|
|
float requiredArea = 0;
|
|
for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].rec.width + 2*padding)*(chars[i].rec.height + 2*padding));
|
|
float guessSize = sqrtf(requiredArea)*1.25f;
|
|
int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
|
|
|
|
atlas.width = imageSize; // Atlas bitmap width
|
|
atlas.height = imageSize; // Atlas bitmap height
|
|
atlas.data = (unsigned char *)RL_CALLOC(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp)
|
|
atlas.format = UNCOMPRESSED_GRAYSCALE;
|
|
atlas.mipmaps = 1;
|
|
|
|
// DEBUG: We can see padding in the generated image setting a gray background...
|
|
//for (int i = 0; i < atlas.width*atlas.height; i++) ((unsigned char *)atlas.data)[i] = 100;
|
|
|
|
if (packMethod == 0) // Use basic packing algorythm
|
|
{
|
|
int offsetX = padding;
|
|
int offsetY = padding;
|
|
|
|
// NOTE: Using simple packaging, one char after another
|
|
for (int i = 0; i < charsCount; i++)
|
|
{
|
|
// Copy pixel data from fc.data to atlas
|
|
for (int y = 0; y < (int)chars[i].rec.height; y++)
|
|
{
|
|
for (int x = 0; x < (int)chars[i].rec.width; x++)
|
|
{
|
|
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = chars[i].data[y*(int)chars[i].rec.width + x];
|
|
}
|
|
}
|
|
|
|
chars[i].rec.x = (float)offsetX;
|
|
chars[i].rec.y = (float)offsetY;
|
|
|
|
// Move atlas position X for next character drawing
|
|
offsetX += ((int)chars[i].rec.width + 2*padding);
|
|
|
|
if (offsetX >= (atlas.width - (int)chars[i].rec.width - padding))
|
|
{
|
|
offsetX = padding;
|
|
|
|
// NOTE: Be careful on offsetY for SDF fonts, by default SDF
|
|
// use an internal padding of 4 pixels, it means char rectangle
|
|
// height is bigger than fontSize, it could be up to (fontSize + 8)
|
|
offsetY += (fontSize + 2*padding);
|
|
|
|
if (offsetY > (atlas.height - fontSize - padding)) break;
|
|
}
|
|
}
|
|
}
|
|
else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect)
|
|
{
|
|
TraceLog(LOG_DEBUG, "Using Skyline packing algorythm!");
|
|
|
|
stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context));
|
|
stbrp_node *nodes = (stbrp_node *)RL_MALLOC(charsCount*sizeof(*nodes));
|
|
|
|
stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
|
|
stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(charsCount*sizeof(stbrp_rect));
|
|
|
|
// Fill rectangles for packaging
|
|
for (int i = 0; i < charsCount; i++)
|
|
{
|
|
rects[i].id = i;
|
|
rects[i].w = (int)chars[i].rec.width + 2*padding;
|
|
rects[i].h = (int)chars[i].rec.height + 2*padding;
|
|
}
|
|
|
|
// Package rectangles into atlas
|
|
stbrp_pack_rects(context, rects, charsCount);
|
|
|
|
for (int i = 0; i < charsCount; i++)
|
|
{
|
|
chars[i].rec.x = rects[i].x + (float)padding;
|
|
chars[i].rec.y = rects[i].y + (float)padding;
|
|
|
|
if (rects[i].was_packed)
|
|
{
|
|
// Copy pixel data from fc.data to atlas
|
|
for (int y = 0; y < (int)chars[i].rec.height; y++)
|
|
{
|
|
for (int x = 0; x < (int)chars[i].rec.width; x++)
|
|
{
|
|
((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = chars[i].data[y*(int)chars[i].rec.width + x];
|
|
}
|
|
}
|
|
}
|
|
else TraceLog(LOG_WARNING, "Character could not be packed: %i", i);
|
|
}
|
|
|
|
RL_FREE(rects);
|
|
RL_FREE(nodes);
|
|
RL_FREE(context);
|
|
}
|
|
|
|
// TODO: Crop image if required for smaller size
|
|
|
|
// Convert image data from GRAYSCALE to GRAY_ALPHA
|
|
// WARNING: ImageAlphaMask(&atlas, atlas) does not work in this case, requires manual operation
|
|
unsigned char *dataGrayAlpha = (unsigned char *)RL_MALLOC(imageSize*imageSize*sizeof(unsigned char)*2); // Two channels
|
|
|
|
for (int i = 0, k = 0; i < atlas.width*atlas.height; i++, k += 2)
|
|
{
|
|
dataGrayAlpha[k] = 255;
|
|
dataGrayAlpha[k + 1] = ((unsigned char *)atlas.data)[i];
|
|
}
|
|
|
|
RL_FREE(atlas.data);
|
|
atlas.data = dataGrayAlpha;
|
|
atlas.format = UNCOMPRESSED_GRAY_ALPHA;
|
|
|
|
return atlas;
|
|
}
|
|
#endif
|
|
|
|
// Unload Font from GPU memory (VRAM)
|
|
void UnloadFont(Font font)
|
|
{
|
|
// NOTE: Make sure spriteFont is not default font (fallback)
|
|
if (font.texture.id != GetFontDefault().texture.id)
|
|
{
|
|
for (int i = 0; i < font.charsCount; i++)
|
|
{
|
|
RL_FREE(font.chars[i].data);
|
|
}
|
|
UnloadTexture(font.texture);
|
|
RL_FREE(font.chars);
|
|
|
|
TraceLog(LOG_DEBUG, "Unloaded sprite font data");
|
|
}
|
|
}
|
|
|
|
// Shows current FPS on top-left corner
|
|
// NOTE: Uses default font
|
|
void DrawFPS(int posX, int posY)
|
|
{
|
|
// NOTE: We are rendering fps every second for better viewing on high framerates
|
|
|
|
static int fps = 0;
|
|
static int counter = 0;
|
|
static int refreshRate = 20;
|
|
|
|
if (counter < refreshRate) counter++;
|
|
else
|
|
{
|
|
fps = GetFPS();
|
|
refreshRate = fps;
|
|
counter = 0;
|
|
}
|
|
|
|
// NOTE: We have rounding errors every frame, so it oscillates a lot
|
|
DrawText(TextFormat("%2i FPS", fps), posX, posY, 20, LIME);
|
|
}
|
|
|
|
// Returns next codepoint in a UTF8 encoded `text` scanning until '\0' is found. When a invalid UTF8 byte is encountered we exit as soon
|
|
// as possible and a `?`(0x3f) codepoint is returned. `count` will hold the total number of bytes processed.
|
|
// NOTE: the standard says U+FFFD should be returned in case of errors but that character is not supported by the default font in raylib
|
|
// TODO: optimize this code for speed!!
|
|
int GetNextCodepoint(const char* text, int* count)
|
|
{
|
|
/*
|
|
UTF8 specs from https://www.ietf.org/rfc/rfc3629.txt
|
|
|
|
Char. number range | UTF-8 octet sequence
|
|
(hexadecimal) | (binary)
|
|
--------------------+---------------------------------------------
|
|
0000 0000-0000 007F | 0xxxxxxx
|
|
0000 0080-0000 07FF | 110xxxxx 10xxxxxx
|
|
0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
|
|
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
|
|
*/
|
|
|
|
// NOTE: on decode errors we return as soon as possible
|
|
|
|
int c = 0x3f; // Codepoint (defaults to `?`)
|
|
int o = (unsigned char)(text[0]); // The first UTF8 octet
|
|
*count = 1;
|
|
|
|
if( o <= 0x7f )
|
|
{
|
|
// Only one octet (ASCII range x00-7F)
|
|
c = text[0];
|
|
}
|
|
else if((o & 0xe0) == 0xc0)
|
|
{
|
|
// Two octets
|
|
// [0]xC2-DF [1]UTF8-tail(x80-BF)
|
|
unsigned char o1 = text[1];
|
|
if(o1 == '\0' || (o1 >> 6) != 2 ) {*count = 2; return c; } // Unexpected sequence
|
|
if(o >= 0xc2 && o <= 0xdf)
|
|
{
|
|
c = ((o & 0x1f) << 6) | (o1 & 0x3f);
|
|
*count = 2;
|
|
}
|
|
}
|
|
else if( (o & 0xf0) == 0xe0 )
|
|
{
|
|
// Three octets
|
|
unsigned char o1 = text[1], o2 = '\0';
|
|
if(o1 == '\0' || (o1 >> 6) != 2) { *count = 2; return c; } // Unexpected sequence
|
|
o2 = text[2];
|
|
if(o2 == '\0' || (o2 >> 6) != 2) {*count = 3; return c; } // Unexpected sequence
|
|
|
|
/* [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF)
|
|
[0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF)
|
|
[0]xED [1]x80-9F [2]UTF8-tail(x80-BF)
|
|
[0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF)
|
|
*/
|
|
|
|
if((o == 0xe0 && !(o1 >= 0xa0 && o1 <= 0xbf)) || (o == 0xed && !(o1 >= 0x80 && o1 <= 0x9f)) ) {*count = 2; return c;}
|
|
if(o >= 0xe0 && 0 <= 0xef)
|
|
{
|
|
c = ((o & 0xf) << 12) | ((o1 & 0x3f) << 6) | (o2 & 0x3f);
|
|
*count = 3;
|
|
}
|
|
}
|
|
else if( (o & 0xf8) == 0xf0 )
|
|
{
|
|
// Four octets
|
|
if(o > 0xf4) return c;
|
|
|
|
unsigned char o1 = text[1], o2 = '\0', o3 = '\0';
|
|
if(o1 == '\0' || (o1 >> 6) != 2) { *count = 2; return c; } // Unexpected sequence
|
|
o2 = text[2];
|
|
if(o2 == '\0' || (o2 >> 6) != 2) { *count = 3; return c; } // Unexpected sequence
|
|
o3 = text[3];
|
|
if(o3 == '\0' || (o3 >> 6) != 2) { *count = 4; return c; } // Unexpected sequence
|
|
|
|
/* [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail
|
|
[0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail
|
|
[0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail
|
|
*/
|
|
if((o == 0xf0 && !(o1 >= 0x90 && o1 <= 0xbf)) || (o == 0xf4 && !( o1 >= 0x80 && o1 <= 0x8f)) ) { *count = 2; return c; } // Unexpected sequence
|
|
if( o >= 0xf0)
|
|
{
|
|
c = ((o & 0x7) << 18) | ((o1 & 0x3f) << 12) | ((o2 & 0x3f) << 6) | (o3 & 0x3f);
|
|
*count = 4;
|
|
}
|
|
}
|
|
|
|
if(c > 0x10ffff) c = 0x3f; // Codepoints after U+10ffff are invalid
|
|
return c;
|
|
}
|
|
|
|
|
|
// Draw text (using default font)
|
|
// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
|
|
// NOTE: chars spacing is proportional to fontSize
|
|
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
|
|
{
|
|
// Check if default font has been loaded
|
|
if (GetFontDefault().texture.id != 0)
|
|
{
|
|
Vector2 position = { (float)posX, (float)posY };
|
|
|
|
int defaultFontSize = 10; // Default Font chars height in pixel
|
|
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
|
int spacing = fontSize/defaultFontSize;
|
|
|
|
DrawTextEx(GetFontDefault(), text, position, (float)fontSize, (float)spacing, color);
|
|
}
|
|
}
|
|
|
|
// Draw text using Font
|
|
// NOTE: chars spacing is NOT proportional to fontSize
|
|
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
|
|
{
|
|
int length = strlen(text);
|
|
int textOffsetY = 0; // Required for line break!
|
|
float textOffsetX = 0.0f; // Offset between characters
|
|
float scaleFactor = 0.0f;
|
|
|
|
int letter = 0; // Current character
|
|
int index = 0; // Index position in sprite font
|
|
|
|
scaleFactor = fontSize/font.baseSize;
|
|
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
int next = 1;
|
|
letter = GetNextCodepoint(&text[i], &next);
|
|
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
|
|
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set `next = 1`
|
|
if(letter == 0x3f) next = 1;
|
|
index = GetGlyphIndex(font, letter);
|
|
i += next - 1;
|
|
|
|
if (letter == '\n')
|
|
{
|
|
// NOTE: Fixed line spacing of 1.5 lines
|
|
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
|
|
textOffsetX = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
if (letter != ' ')
|
|
{
|
|
DrawTexturePro(font.texture, font.chars[index].rec,
|
|
(Rectangle){ position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
|
|
position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
|
|
font.chars[index].rec.width*scaleFactor,
|
|
font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
|
|
}
|
|
|
|
if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.chars[index].rec.width*scaleFactor + spacing);
|
|
else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw text using font inside rectangle limits
|
|
void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
|
|
{
|
|
DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
|
|
}
|
|
|
|
// Draw text using font inside rectangle limits with support for text selection
|
|
void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint,
|
|
int selectStart, int selectLength, Color selectText, Color selectBack)
|
|
{
|
|
int length = strlen(text);
|
|
int textOffsetX = 0; // Offset between characters
|
|
int textOffsetY = 0; // Required for line break!
|
|
float scaleFactor = 0.0f;
|
|
|
|
int letter = 0; // Current character
|
|
int index = 0; // Index position in sprite font
|
|
|
|
scaleFactor = fontSize/font.baseSize;
|
|
|
|
enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
|
|
int state = wordWrap? MEASURE_STATE : DRAW_STATE;
|
|
int startLine = -1; // Index where to begin drawing (where a line begins)
|
|
int endLine = -1; // Index where to stop drawing (where a line ends)
|
|
int lastk = -1; // Holds last value of the character position
|
|
for (int i = 0, k = 0; i < length; i++, k++)
|
|
{
|
|
int glyphWidth = 0;
|
|
int next = 1;
|
|
letter = GetNextCodepoint(&text[i], &next);
|
|
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
|
|
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set `next = 1`
|
|
if(letter == 0x3f) next = 1;
|
|
index = GetGlyphIndex(font, letter);
|
|
i += next - 1;
|
|
|
|
if (letter != '\n')
|
|
{
|
|
glyphWidth = (font.chars[index].advanceX == 0)?
|
|
(int)(font.chars[index].rec.width*scaleFactor + spacing):
|
|
(int)(font.chars[index].advanceX*scaleFactor + spacing);
|
|
}
|
|
|
|
// NOTE: When wordWrap is ON we first measure how much of the text we can draw
|
|
// before going outside of the `rec` container. We store this info inside
|
|
// `startLine` and `endLine` then we change states, draw the text between those two
|
|
// variables then change states again and again recursively until the end of the text
|
|
// (or until we get outside of the container).
|
|
// When wordWrap is OFF we don't need the measure state so we go to the drawing
|
|
// state immediately and begin drawing on the next line before we can get outside
|
|
// the container.
|
|
if (state == MEASURE_STATE)
|
|
{
|
|
// TODO: there are multiple types of `spaces` in UNICODE, maybe it's a good idea to add support for more
|
|
// see: http://jkorpela.fi/chars/spaces.html
|
|
if ((letter == ' ') || (letter == '\t') || (letter == '\n')) endLine = i;
|
|
|
|
if ((textOffsetX + glyphWidth + 1) >= rec.width)
|
|
{
|
|
endLine = (endLine < 1)? i : endLine;
|
|
if (i == endLine) endLine -= next;
|
|
if ((startLine + next) == endLine) endLine = i - next;
|
|
state = !state;
|
|
}
|
|
else if ((i + 1) == length)
|
|
{
|
|
endLine = i;
|
|
state = !state;
|
|
}
|
|
else if (letter == '\n')
|
|
{
|
|
state = !state;
|
|
}
|
|
|
|
if (state == DRAW_STATE)
|
|
{
|
|
textOffsetX = 0;
|
|
i = startLine;
|
|
glyphWidth = 0;
|
|
|
|
// Save character position when we switch states
|
|
int tmp = lastk;
|
|
lastk = k - 1;
|
|
k = tmp;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if (letter == '\n')
|
|
{
|
|
if (!wordWrap)
|
|
{
|
|
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
|
|
textOffsetX = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!wordWrap && ((textOffsetX + glyphWidth + 1) >= rec.width))
|
|
{
|
|
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
|
|
textOffsetX = 0;
|
|
}
|
|
|
|
if ((textOffsetY + (int)(font.baseSize*scaleFactor)) > rec.height) break;
|
|
|
|
//draw selected
|
|
bool isGlyphSelected = false;
|
|
if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
|
|
{
|
|
Rectangle strec = {rec.x + textOffsetX-1, rec.y + textOffsetY, glyphWidth, font.baseSize*scaleFactor };
|
|
DrawRectangleRec(strec, selectBack);
|
|
isGlyphSelected = true;
|
|
}
|
|
|
|
//draw glyph
|
|
if ((letter != ' ') && (letter != '\t'))
|
|
{
|
|
DrawTexturePro(font.texture, font.chars[index].rec,
|
|
(Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
|
|
rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
|
|
font.chars[index].rec.width*scaleFactor,
|
|
font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f,
|
|
(!isGlyphSelected)? tint : selectText);
|
|
}
|
|
}
|
|
|
|
if (wordWrap && (i == endLine))
|
|
{
|
|
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
|
|
textOffsetX = 0;
|
|
startLine = endLine;
|
|
endLine = -1;
|
|
glyphWidth = 0;
|
|
k = lastk;
|
|
state = !state;
|
|
}
|
|
}
|
|
|
|
textOffsetX += glyphWidth;
|
|
}
|
|
}
|
|
|
|
// Measure string width for default font
|
|
int MeasureText(const char *text, int fontSize)
|
|
{
|
|
Vector2 vec = { 0.0f, 0.0f };
|
|
|
|
// Check if default font has been loaded
|
|
if (GetFontDefault().texture.id != 0)
|
|
{
|
|
int defaultFontSize = 10; // Default Font chars height in pixel
|
|
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
|
int spacing = fontSize/defaultFontSize;
|
|
|
|
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing);
|
|
}
|
|
|
|
return (int)vec.x;
|
|
}
|
|
|
|
// Measure string size for Font
|
|
Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
|
|
{
|
|
int len = strlen(text);
|
|
int tempLen = 0; // Used to count longer text line num chars
|
|
int lenCounter = 0;
|
|
|
|
float textWidth = 0.0f;
|
|
float tempTextWidth = 0.0f; // Used to count longer text line width
|
|
|
|
float textHeight = (float)font.baseSize;
|
|
float scaleFactor = fontSize/(float)font.baseSize;
|
|
|
|
int letter = 0; // Current character
|
|
int index = 0; // Index position in sprite font
|
|
|
|
for (int i = 0; i < len; i++)
|
|
{
|
|
lenCounter++;
|
|
|
|
int next = 1;
|
|
letter = GetNextCodepoint(&text[i], &next);
|
|
|
|
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
|
|
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set `next = 1`
|
|
if(letter == 0x3f) next = 1;
|
|
i += next - 1;
|
|
|
|
if (letter != '\n')
|
|
{
|
|
index = GetGlyphIndex(font, letter);
|
|
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
|
|
else textWidth += (font.chars[index].rec.width + font.chars[index].offsetX);
|
|
}
|
|
else
|
|
{
|
|
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
|
lenCounter = 0;
|
|
textWidth = 0;
|
|
textHeight += ((float)font.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
|
|
}
|
|
|
|
if (tempLen < lenCounter) tempLen = lenCounter;
|
|
}
|
|
|
|
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
|
|
|
Vector2 vec;
|
|
vec.x = tempTextWidth*scaleFactor + (float)((tempLen - 1)*spacing); // Adds chars spacing to measure
|
|
vec.y = textHeight*scaleFactor;
|
|
|
|
return vec;
|
|
}
|
|
|
|
// Returns index position for a unicode character on spritefont
|
|
int GetGlyphIndex(Font font, int character)
|
|
{
|
|
#define UNORDERED_CHARSET
|
|
#if defined(UNORDERED_CHARSET)
|
|
int index = 0;
|
|
|
|
for (int i = 0; i < font.charsCount; i++)
|
|
{
|
|
if (font.chars[i].value == character)
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return index;
|
|
#else
|
|
return (character - 32);
|
|
#endif
|
|
}
|
|
|
|
// Text strings management functions
|
|
//----------------------------------------------------------------------------------
|
|
// Check if two text string are equal
|
|
// REQUIRES: strcmp()
|
|
bool TextIsEqual(const char *text1, const char *text2)
|
|
{
|
|
bool result = false;
|
|
|
|
if (strcmp(text1, text2) == 0) result = true;
|
|
|
|
return result;
|
|
}
|
|
|
|
// Get text length in bytes, check for \0 character
|
|
unsigned int TextLength(const char *text)
|
|
{
|
|
unsigned int length = 0;
|
|
|
|
while (*text++) length++;
|
|
|
|
return length;
|
|
}
|
|
|
|
// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` is found.
|
|
// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead.
|
|
unsigned int TextCountCodepoints(const char *text)
|
|
{
|
|
unsigned int len = 0;
|
|
char* ptr = (char*)&text[0];
|
|
while(*ptr != '\0')
|
|
{
|
|
int next = 0;
|
|
int letter = GetNextCodepoint(ptr, &next);
|
|
if(letter == 0x3f) ptr += 1;
|
|
else ptr += next;
|
|
++len;
|
|
}
|
|
return len;
|
|
}
|
|
|
|
// Formatting of text with variables to 'embed'
|
|
const char *TextFormat(const char *text, ...)
|
|
{
|
|
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
|
|
|
va_list args;
|
|
va_start(args, text);
|
|
vsprintf(buffer, text, args);
|
|
va_end(args);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
// Get a piece of a text string
|
|
// REQUIRES: strlen()
|
|
const char *TextSubtext(const char *text, int position, int length)
|
|
{
|
|
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
|
|
|
int textLength = strlen(text);
|
|
|
|
if (position >= textLength)
|
|
{
|
|
position = textLength - 1;
|
|
length = 0;
|
|
}
|
|
|
|
if (length >= textLength) length = textLength;
|
|
|
|
for (int c = 0 ; c < length ; c++)
|
|
{
|
|
*(buffer + c) = *(text + position);
|
|
text++;
|
|
}
|
|
|
|
*(buffer + length) = '\0';
|
|
|
|
return buffer;
|
|
}
|
|
|
|
// Replace text string
|
|
// REQUIRES: strlen(), strstr(), strncpy(), strcpy()
|
|
// WARNING: Internally allocated memory must be freed by the user (if return != NULL)
|
|
const char *TextReplace(char *text, const char *replace, const char *by)
|
|
{
|
|
char *result;
|
|
|
|
char *insertPoint; // Next insert point
|
|
char *temp; // Temp pointer
|
|
int replaceLen; // Replace string length of (the string to remove)
|
|
int byLen; // Replacement length (the string to replace replace by)
|
|
int lastReplacePos; // Distance between replace and end of last replace
|
|
int count; // Number of replacements
|
|
|
|
// Sanity checks and initialization
|
|
if (!text || !replace) return NULL;
|
|
|
|
replaceLen = strlen(replace);
|
|
if (replaceLen == 0) return NULL; // Empty replace causes infinite loop during count
|
|
|
|
if (!by) by = ""; // Replace by nothing if not provided
|
|
byLen = strlen(by);
|
|
|
|
// Count the number of replacements needed
|
|
insertPoint = text;
|
|
for (count = 0; (temp = strstr(insertPoint, replace)); count++) insertPoint = temp + replaceLen;
|
|
|
|
// Allocate returning string and point temp to it
|
|
temp = result = RL_MALLOC(strlen(text) + (byLen - replaceLen)*count + 1);
|
|
|
|
if (!result) return NULL; // Memory could not be allocated
|
|
|
|
// First time through the loop, all the variable are set correctly from here on,
|
|
// temp points to the end of the result string
|
|
// insertPoint points to the next occurrence of replace in text
|
|
// text points to the remainder of text after "end of replace"
|
|
while (count--)
|
|
{
|
|
insertPoint = strstr(text, replace);
|
|
lastReplacePos = insertPoint - text;
|
|
temp = strncpy(temp, text, lastReplacePos) + lastReplacePos;
|
|
temp = strcpy(temp, by) + byLen;
|
|
text += lastReplacePos + replaceLen; // Move to next "end of replace"
|
|
}
|
|
|
|
// Copy remaind text part after replacement to result (pointed by moving temp)
|
|
strcpy(temp, text);
|
|
|
|
return result;
|
|
}
|
|
|
|
// Insert text in a specific position, moves all text forward
|
|
// REQUIRES: strlen(), strcpy(), strtok()
|
|
// WARNING: Allocated memory should be manually freed
|
|
const char *TextInsert(const char *text, const char *insert, int position)
|
|
{
|
|
int textLen = strlen(text);
|
|
int insertLen = strlen(insert);
|
|
|
|
char *result = (char *)RL_MALLOC(textLen + insertLen + 1);
|
|
|
|
for (int i = 0; i < position; i++) result[i] = text[i];
|
|
for (int i = position; i < insertLen + position; i++) result[i] = insert[i];
|
|
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i];
|
|
|
|
result[textLen + insertLen] = '\0'; // Make sure text string is valid!
|
|
|
|
return result;
|
|
}
|
|
|
|
// Join text strings with delimiter
|
|
// REQUIRES: strcat()
|
|
const char *TextJoin(const char **textList, int count, const char *delimiter)
|
|
{
|
|
// TODO: Make sure joined text could fit inside MAX_TEXT_BUFFER_LENGTH
|
|
|
|
static char text[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
|
memset(text, 0, MAX_TEXT_BUFFER_LENGTH);
|
|
|
|
int delimiterLen = strlen(delimiter);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
strcat(text, textList[i]);
|
|
if ((delimiterLen > 0) && (i < (count - 1))) strcat(text, delimiter);
|
|
}
|
|
|
|
return text;
|
|
}
|
|
|
|
// Split string into multiple strings
|
|
const char **TextSplit(const char *text, char delimiter, int *count)
|
|
{
|
|
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
|
|
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
|
|
// all used memory is static... it has some limitations:
|
|
// 1. Maximum number of possible split strings is set by MAX_SUBSTRINGS_COUNT
|
|
// 2. Maximum size of text to split is MAX_TEXT_BUFFER_LENGTH
|
|
|
|
#define MAX_SUBSTRINGS_COUNT 64
|
|
|
|
static const char *result[MAX_SUBSTRINGS_COUNT] = { NULL };
|
|
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
|
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
|
|
|
|
result[0] = buffer;
|
|
int counter = 1;
|
|
|
|
// Count how many substrings we have on text and point to every one
|
|
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
|
|
{
|
|
buffer[i] = text[i];
|
|
if (buffer[i] == '\0') break;
|
|
else if (buffer[i] == delimiter)
|
|
{
|
|
buffer[i] = '\0'; // Set an end of string at this point
|
|
result[counter] = buffer + i + 1;
|
|
counter++;
|
|
|
|
if (counter == MAX_SUBSTRINGS_COUNT) break;
|
|
}
|
|
}
|
|
|
|
*count = counter;
|
|
return result;
|
|
}
|
|
|
|
// Append text at specific position and move cursor!
|
|
// REQUIRES: strcpy()
|
|
void TextAppend(char *text, const char *append, int *position)
|
|
{
|
|
strcpy(text + *position, append);
|
|
*position += strlen(append);
|
|
}
|
|
|
|
// Find first text occurrence within a string
|
|
// REQUIRES: strstr()
|
|
int TextFindIndex(const char *text, const char *find)
|
|
{
|
|
int position = -1;
|
|
|
|
char *ptr = strstr(text, find);
|
|
|
|
if (ptr != NULL) position = ptr - text;
|
|
|
|
return position;
|
|
}
|
|
|
|
// Get upper case version of provided string
|
|
// REQUIRES: toupper()
|
|
const char *TextToUpper(const char *text)
|
|
{
|
|
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
|
|
|
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
|
|
{
|
|
if (text[i] != '\0') buffer[i] = (char)toupper(text[i]);
|
|
else { buffer[i] = '\0'; break; }
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
// Get lower case version of provided string
|
|
// REQUIRES: tolower()
|
|
const char *TextToLower(const char *text)
|
|
{
|
|
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
|
|
|
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
|
|
{
|
|
if (text[i] != '\0') buffer[i] = (char)tolower(text[i]);
|
|
else { buffer[i] = '\0'; break; }
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
// Get Pascal case notation version of provided string
|
|
// REQUIRES: toupper()
|
|
const char *TextToPascal(const char *text)
|
|
{
|
|
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
|
|
|
buffer[0] = (char)toupper(text[0]);
|
|
|
|
for (int i = 1, j = 1; i < MAX_TEXT_BUFFER_LENGTH; i++, j++)
|
|
{
|
|
if (text[j] != '\0')
|
|
{
|
|
if (text[j] != '_') buffer[i] = text[j];
|
|
else
|
|
{
|
|
j++;
|
|
buffer[i] = (char)toupper(text[j]);
|
|
}
|
|
}
|
|
else { buffer[i] = '\0'; break; }
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
// Get integer value from text
|
|
// NOTE: Negative values not supported
|
|
int TextToInteger(const char *text)
|
|
{
|
|
int result = 0;
|
|
int len = strlen(text);
|
|
int units = 1;
|
|
|
|
for (int i = len - 1; i >= 0; i--)
|
|
{
|
|
if ((text[i] > 47) && (text[i] < 58)) result += ((int)text[i] - 48)*units;
|
|
else { result = -1; break; }
|
|
|
|
units *= 10;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module specific Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
#if defined(SUPPORT_FILEFORMAT_FNT)
|
|
// Load a BMFont file (AngelCode font file)
|
|
static Font LoadBMFont(const char *fileName)
|
|
{
|
|
#define MAX_BUFFER_SIZE 256
|
|
|
|
Font font = { 0 };
|
|
font.texture.id = 0;
|
|
|
|
char buffer[MAX_BUFFER_SIZE] = { 0 };
|
|
char *searchPoint = NULL;
|
|
|
|
int fontSize = 0;
|
|
int texWidth = 0;
|
|
int texHeight = 0;
|
|
char texFileName[129];
|
|
int charsCount = 0;
|
|
|
|
int base = 0; // Useless data
|
|
|
|
FILE *fntFile = NULL;
|
|
|
|
fntFile = fopen(fileName, "rt");
|
|
|
|
if (fntFile == NULL)
|
|
{
|
|
TraceLog(LOG_WARNING, "[%s] FNT file could not be opened", fileName);
|
|
return font;
|
|
}
|
|
|
|
// NOTE: We skip first line, it contains no useful information
|
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
//searchPoint = strstr(buffer, "size");
|
|
//sscanf(searchPoint, "size=%i", &fontSize);
|
|
|
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
searchPoint = strstr(buffer, "lineHeight");
|
|
sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
|
|
|
|
TraceLog(LOG_DEBUG, "[%s] Font size: %i", fileName, fontSize);
|
|
TraceLog(LOG_DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
|
|
|
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
searchPoint = strstr(buffer, "file");
|
|
sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
|
|
|
|
TraceLog(LOG_DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
|
|
|
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
searchPoint = strstr(buffer, "count");
|
|
sscanf(searchPoint, "count=%i", &charsCount);
|
|
|
|
TraceLog(LOG_DEBUG, "[%s] Font num chars: %i", fileName, charsCount);
|
|
|
|
// Compose correct path using route of .fnt file (fileName) and texFileName
|
|
char *texPath = NULL;
|
|
char *lastSlash = NULL;
|
|
|
|
lastSlash = strrchr(fileName, '/');
|
|
if (lastSlash == NULL)
|
|
{
|
|
lastSlash = strrchr(fileName, '\\');
|
|
}
|
|
|
|
// NOTE: We need some extra space to avoid memory corruption on next allocations!
|
|
texPath = RL_MALLOC(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4);
|
|
|
|
// NOTE: strcat() and strncat() required a '\0' terminated string to work!
|
|
*texPath = '\0';
|
|
strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1);
|
|
strncat(texPath, texFileName, strlen(texFileName));
|
|
|
|
TraceLog(LOG_DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
|
|
|
|
Image imFont = LoadImage(texPath);
|
|
|
|
if (imFont.format == UNCOMPRESSED_GRAYSCALE)
|
|
{
|
|
Image imCopy = ImageCopy(imFont);
|
|
|
|
for (int i = 0; i < imCopy.width*imCopy.height; i++) ((unsigned char *)imCopy.data)[i] = 0xff;
|
|
|
|
ImageAlphaMask(&imCopy, imFont);
|
|
font.texture = LoadTextureFromImage(imCopy);
|
|
UnloadImage(imCopy);
|
|
}
|
|
else font.texture = LoadTextureFromImage(imFont);
|
|
|
|
UnloadImage(imFont);
|
|
RL_FREE(texPath);
|
|
|
|
|
|
// Fill font characters info data
|
|
font.baseSize = fontSize;
|
|
font.charsCount = charsCount;
|
|
font.chars = (CharInfo *)RL_MALLOC(charsCount*sizeof(CharInfo));
|
|
|
|
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
|
|
|
|
for (int i = 0; i < charsCount; i++)
|
|
{
|
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
|
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
|
|
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
|
|
|
|
// Save data properly in sprite font
|
|
font.chars[i].value = charId;
|
|
font.chars[i].rec = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
|
|
font.chars[i].offsetX = charOffsetX;
|
|
font.chars[i].offsetY = charOffsetY;
|
|
font.chars[i].advanceX = charAdvanceX;
|
|
font.chars[i].data = NULL;
|
|
}
|
|
|
|
fclose(fntFile);
|
|
|
|
if (font.texture.id == 0)
|
|
{
|
|
UnloadFont(font);
|
|
font = GetFontDefault();
|
|
}
|
|
else TraceLog(LOG_INFO, "[%s] Font loaded successfully", fileName);
|
|
|
|
return font;
|
|
}
|
|
#endif
|