raylib/src/gestures.h
2019-04-07 17:49:12 +02:00

560 lines
21 KiB
C

/**********************************************************************************************
*
* raylib.gestures - Gestures system, gestures processing based on input events (touch/mouse)
*
* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
*
* CONFIGURATION:
*
* #define GESTURES_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define GESTURES_STANDALONE
* If defined, the library can be used as standalone to process gesture events with
* no external dependencies.
*
* CONTRIBUTORS:
* Marc Palau: Initial implementation (2014)
* Albert Martos: Complete redesign and testing (2015)
* Ian Eito: Complete redesign and testing (2015)
* Ramon Santamaria: Supervision, review, update and maintenance
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef GESTURES_H
#define GESTURES_H
#ifndef PI
#define PI 3.14159265358979323846
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Below types are required for GESTURES_STANDALONE usage
//----------------------------------------------------------------------------------
#if defined(GESTURES_STANDALONE)
#ifndef __cplusplus
// Boolean type
typedef enum { false, true } bool;
#endif
// Vector2 type
typedef struct Vector2 {
float x;
float y;
} Vector2;
// Gestures type
// NOTE: It could be used as flags to enable only some gestures
typedef enum {
GESTURE_NONE = 0,
GESTURE_TAP = 1,
GESTURE_DOUBLETAP = 2,
GESTURE_HOLD = 4,
GESTURE_DRAG = 8,
GESTURE_SWIPE_RIGHT = 16,
GESTURE_SWIPE_LEFT = 32,
GESTURE_SWIPE_UP = 64,
GESTURE_SWIPE_DOWN = 128,
GESTURE_PINCH_IN = 256,
GESTURE_PINCH_OUT = 512
} Gestures;
#endif
typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
// Gesture events
// NOTE: MAX_TOUCH_POINTS fixed to 4
typedef struct {
int touchAction;
int pointCount;
int pointerId[4];
Vector2 position[4];
} GestureEvent;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
void UpdateGestures(void); // Update gestures detected (must be called every frame)
#if defined(GESTURES_STANDALONE)
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
int GetGestureDetected(void); // Get latest detected gesture
int GetTouchPointsCount(void); // Get touch points count
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
Vector2 GetGestureDragVector(void); // Get gesture drag vector
float GetGestureDragAngle(void); // Get gesture drag angle
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
float GetGesturePinchAngle(void); // Get gesture pinch angle
#endif
#ifdef __cplusplus
}
#endif
#endif // GESTURES_H
/***********************************************************************************
*
* GESTURES IMPLEMENTATION
*
************************************************************************************/
#if defined(GESTURES_IMPLEMENTATION)
#if defined(_WIN32)
// Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
#elif defined(__linux__)
#if _POSIX_C_SOURCE < 199309L
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
#include <sys/time.h> // Required for: timespec
#include <time.h> // Required for: clock_gettime()
#include <math.h> // Required for: atan2(), sqrt()
#include <stdint.h> // Required for: uint64_t
#endif
#if defined(__APPLE__) // macOS also defines __MACH__
#include <mach/clock.h> // Required for: clock_get_time()
#include <mach/mach.h> // Required for: mach_timespec_t
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
#define TAP_TIMEOUT 300 // Time in milliseconds
#define PINCH_TIMEOUT 300 // Time in milliseconds
#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// Touch gesture variables
static Vector2 touchDownPosition = { 0.0f, 0.0f };
static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
static Vector2 touchUpPosition = { 0.0f, 0.0f };
static Vector2 moveDownPosition = { 0.0f, 0.0f };
static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
static int pointCount = 0; // Touch points counter
static int firstTouchId = -1; // Touch id for first touch point
static double eventTime = 0.0; // Time stamp when an event happened
// Tap gesture variables
static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
// Hold gesture variables
static bool resetHold = false; // HOLD reset to get first touch point again
static double timeHold = 0.0f; // HOLD duration in milliseconds
// Drag gesture variables
static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
// Swipe gestures variables
static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
static double swipeTime = 0.0; // SWIPE time to calculate drag intensity
// Pinch gesture variables
static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
static int currentGesture = GESTURE_NONE; // Current detected gesture
// Enabled gestures flags, all gestures enabled by default
static unsigned int enabledGestures = 0b0000001111111111;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
#if defined(GESTURES_STANDALONE)
// Some required math functions provided by raymath.h
static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
static float Vector2Distance(Vector2 v1, Vector2 v2);
#endif
static double GetCurrentTime(void);
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Enable only desired getures to be detected
void SetGesturesEnabled(unsigned int gestureFlags)
{
enabledGestures = gestureFlags;
}
// Check if a gesture have been detected
bool IsGestureDetected(int gesture)
{
if ((enabledGestures & currentGesture) == gesture) return true;
else return false;
}
// Process gesture event and translate it into gestures
void ProcessGestureEvent(GestureEvent event)
{
// Reset required variables
pointCount = event.pointCount; // Required on UpdateGestures()
if (pointCount < 2)
{
if (event.touchAction == TOUCH_DOWN)
{
tapCounter++; // Tap counter
// Detect GESTURE_DOUBLE_TAP
if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
{
currentGesture = GESTURE_DOUBLETAP;
tapCounter = 0;
}
else // Detect GESTURE_TAP
{
tapCounter = 1;
currentGesture = GESTURE_TAP;
}
touchDownPosition = event.position[0];
touchDownDragPosition = event.position[0];
touchUpPosition = touchDownPosition;
eventTime = GetCurrentTime();
firstTouchId = event.pointerId[0];
dragVector = (Vector2){ 0.0f, 0.0f };
}
else if (event.touchAction == TOUCH_UP)
{
if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
// NOTE: dragIntensity dependend on the resolution of the screen
dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
startMoving = false;
// Detect GESTURE_SWIPE
if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0]))
{
// NOTE: Angle should be inverted in Y
dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
else currentGesture = GESTURE_NONE;
}
else
{
dragDistance = 0.0f;
dragIntensity = 0.0f;
dragAngle = 0.0f;
currentGesture = GESTURE_NONE;
}
touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
pointCount = 0;
}
else if (event.touchAction == TOUCH_MOVE)
{
if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
if (!startMoving)
{
swipeTime = GetCurrentTime();
startMoving = true;
}
moveDownPosition = event.position[0];
if (currentGesture == GESTURE_HOLD)
{
if (resetHold) touchDownPosition = event.position[0];
resetHold = false;
// Detect GESTURE_DRAG
if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
{
eventTime = GetCurrentTime();
currentGesture = GESTURE_DRAG;
}
}
dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
}
}
else // Two touch points
{
if (event.touchAction == TOUCH_DOWN)
{
touchDownPosition = event.position[0];
touchDownPosition2 = event.position[1];
//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
currentGesture = GESTURE_HOLD;
timeHold = GetCurrentTime();
}
else if (event.touchAction == TOUCH_MOVE)
{
pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
touchDownPosition = moveDownPosition;
touchDownPosition2 = moveDownPosition2;
moveDownPosition = event.position[0];
moveDownPosition2 = event.position[1];
pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
{
if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
else currentGesture = GESTURE_PINCH_OUT;
}
else
{
currentGesture = GESTURE_HOLD;
timeHold = GetCurrentTime();
}
// NOTE: Angle should be inverted in Y
pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
}
else if (event.touchAction == TOUCH_UP)
{
pinchDistance = 0.0f;
pinchAngle = 0.0f;
pinchVector = (Vector2){ 0.0f, 0.0f };
pointCount = 0;
currentGesture = GESTURE_NONE;
}
}
}
// Update gestures detected (must be called every frame)
void UpdateGestures(void)
{
// NOTE: Gestures are processed through system callbacks on touch events
// Detect GESTURE_HOLD
if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
{
currentGesture = GESTURE_HOLD;
timeHold = GetCurrentTime();
}
if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
{
currentGesture = GESTURE_HOLD;
timeHold = GetCurrentTime();
resetHold = true;
}
// Detect GESTURE_NONE
if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
{
currentGesture = GESTURE_NONE;
}
}
// Get number of touch points
int GetTouchPointsCount(void)
{
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
return pointCount;
}
// Get latest detected gesture
int GetGestureDetected(void)
{
// Get current gesture only if enabled
return (enabledGestures & currentGesture);
}
// Hold time measured in ms
float GetGestureHoldDuration(void)
{
// NOTE: time is calculated on current gesture HOLD
double time = 0.0;
if (currentGesture == GESTURE_HOLD) time = GetCurrentTime() - timeHold;
return (float)time;
}
// Get drag vector (between initial touch point to current)
Vector2 GetGestureDragVector(void)
{
// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
return dragVector;
}
// Get drag angle
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
float GetGestureDragAngle(void)
{
// NOTE: drag angle is calculated on one touch points TOUCH_UP
return dragAngle;
}
// Get distance between two pinch points
Vector2 GetGesturePinchVector(void)
{
// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
return pinchVector;
}
// Get angle beween two pinch points
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
float GetGesturePinchAngle(void)
{
// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
return pinchAngle;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
#if defined(GESTURES_STANDALONE)
// Returns angle from two-points vector with X-axis
static float Vector2Angle(Vector2 v1, Vector2 v2)
{
float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
if (angle < 0) angle += 360.0f;
return angle;
}
// Calculate distance between two Vector2
static float Vector2Distance(Vector2 v1, Vector2 v2)
{
float result;
float dx = v2.x - v1.x;
float dy = v2.y - v1.y;
result = (float)sqrt(dx*dx + dy*dy);
return result;
}
#endif
// Time measure returned are milliseconds
static double GetCurrentTime(void)
{
double time = 0;
#if defined(_WIN32)
unsigned long long int clockFrequency, currentTime;
QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
QueryPerformanceCounter(&currentTime);
time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
#endif
#if defined(__linux__)
// NOTE: Only for Linux-based systems
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
time = ((double)nowTime/1000000.0); // Time in miliseconds
#endif
#if defined(__APPLE__)
//#define CLOCK_REALTIME CALENDAR_CLOCK // returns UTC time since 1970-01-01
//#define CLOCK_MONOTONIC SYSTEM_CLOCK // returns the time since boot time
clock_serv_t cclock;
mach_timespec_t now;
host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock);
// NOTE: OS X does not have clock_gettime(), using clock_get_time()
clock_get_time(cclock, &now);
mach_port_deallocate(mach_task_self(), cclock);
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
time = ((double)nowTime/1000000.0); // Time in miliseconds
#endif
return time;
}
#endif // GESTURES_IMPLEMENTATION