75 lines
2.8 KiB
C
75 lines
2.8 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [models] example - Load and draw a 3d model (OBJ)
|
|
*
|
|
* This example has been created using raylib 1.3 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
int screenWidth = 800;
|
|
int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
|
|
|
|
// Define the camera to look into our 3d world
|
|
Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
|
|
|
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
|
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
|
|
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
|
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
//...
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
Begin3dMode(camera);
|
|
|
|
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
|
|
|
|
DrawGrid(10, 1.0f); // Draw a grid
|
|
|
|
DrawGizmo(position); // Draw gizmo
|
|
|
|
End3dMode();
|
|
|
|
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
|
|
|
DrawFPS(10, 10);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadTexture(texture); // Unload texture
|
|
UnloadModel(dwarf); // Unload model
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |