raylib/shaders/glsl100/predator.fs
raysan5 61558ab83f Updated shaders pack
Some deep review of this shaders is required for optimization...
2016-07-19 10:57:35 +02:00

30 lines
669 B
GLSL

#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
void main()
{
vec3 color = texture2D(texture0, fragTexCoord).rgb;
vec3 colors[3];
colors[0] = vec3(0.0, 0.0, 1.0);
colors[1] = vec3(1.0, 1.0, 0.0);
colors[2] = vec3(1.0, 0.0, 0.0);
float lum = (color.r + color.g + color.b)/3.0;
int ix = (lum < 0.5)? 0:1;
vec3 tc = mix(colors[ix], colors[ix+1], (lum-float(ix)*0.5)/0.5);
gl_FragColor = vec4(tc, 1.0);
}