raylib/examples/text_writing_anim.lua

52 lines
2.0 KiB
Lua

-------------------------------------------------------------------------------------------
--
-- raylib [text] example - Text Writing Animation
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
-------------------------------------------------------------------------------------------
-- Initialization
-------------------------------------------------------------------------------------------
local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim")
local message = "This sample illustrates a text writing\nanimation effect! Check it out! )"
local framesCounter = 0
SetTargetFPS(60) -- Set target frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
framesCounter = framesCounter + 1
if (IsKeyPressed(KEY.ENTER)) then framesCounter = 0 end
---------------------------------------------------------------------------------------
-- Draw
---------------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText(string.sub(message, 0, framesCounter//10), 210, 160, 20, MAROON)
DrawText("PRESS [ENTER] to RESTART!", 240, 280, 20, LIGHTGRAY)
EndDrawing()
---------------------------------------------------------------------------------------
end
-- De-Initialization
-------------------------------------------------------------------------------------------
CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------