raylib/examples/textures/textures_draw_tiled.c
Vlad Adrian 4d71e9b44f
Added new function DrawTextureTiled() (#1291)
* Implemented DrawTextureTiled()

* Example added
2020-06-27 23:59:14 +02:00

149 lines
6.5 KiB
C

/*******************************************************************************************
*
* raylib [textures] example - Draw part of the texture tiled
*
* This example has been created using raylib 3.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2020 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
#define OPT_WIDTH 220 // max width for the options container
#define MARGIN_SIZE 8 // size for the margins
#define COLOR_SIZE 16 // size of the color select buttons
int main(int argc, char **argv)
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
InitWindow(screenWidth, screenHeight, "raylib [textures] example - Draw part of a texture tiled");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture ptex = LoadTexture("resources/pat.png");
SetTextureFilter(ptex, FILTER_TRILINEAR); // Makes the texture smoother when upscaled
// Coordinates for all patterns inside the texture
const Rectangle patRec[] = { (Rectangle){3,3,66,66}, (Rectangle){75,3,100,100},
(Rectangle){3,75,66,66}, (Rectangle){7,156,50,50}, (Rectangle){85,106,90,45}, (Rectangle){75,154,100,60} };
// Setup colors
const Color colors[] = { BLACK, MAROON, ORANGE, BLUE, PURPLE, BEIGE, LIME, RED, DARKGRAY, SKYBLUE};
enum {MAX_COLORS = SIZEOF(colors)};
Rectangle colorRec[MAX_COLORS] = { 0 };
// Calculate rectangle for each color
for(int i=0, x=0, y=0; i<MAX_COLORS; i++) {
colorRec[i].x = 2+MARGIN_SIZE + x;
colorRec[i].y = 22+256+MARGIN_SIZE + y;
colorRec[i].width = COLOR_SIZE*2;
colorRec[i].height = COLOR_SIZE;
if(i == MAX_COLORS/2 - 1) {
x = 0; y += COLOR_SIZE + MARGIN_SIZE;
} else x += COLOR_SIZE * 2 + MARGIN_SIZE;
}
int activePat = 0, activeCol = 0;
float scale = 1.0f, rotation = 0.0f;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
// Handle mouse
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
const Vector2 mouse = GetMousePosition();
// Check which pattern was clicked and set it as the active pattern
for(int i=0; i<SIZEOF(patRec); ++i) {
if(CheckCollisionPointRec(mouse, (Rectangle){2+MARGIN_SIZE+patRec[i].x, 40+MARGIN_SIZE+patRec[i].y,patRec[i].width, patRec[i].height})) {
activePat = i;
break;
}
}
// Check to see which color was clicked and set it as the active color
for(int i=0; i<MAX_COLORS; ++i) {
if(CheckCollisionPointRec(mouse, colorRec[i])) {
activeCol = i;
break;
}
}
}
// Handle keys
// Change scale
if(IsKeyPressed(KEY_UP)) scale += 0.25f;
if(IsKeyPressed(KEY_DOWN)) scale -= 0.25f;
if(scale > 10.0f) scale = 10.0f;
else if( scale <= 0.0f) scale = 0.25f;
// Change rotation
if(IsKeyPressed(KEY_LEFT)) rotation -= 25.0f;
if(IsKeyPressed(KEY_RIGHT)) rotation += 25.0f;
// Reset
if(IsKeyPressed(KEY_SPACE)) { rotation = 0.0f; scale = 1.0f; }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the tiled area
DrawTextureTiled(ptex, patRec[activePat], (Rectangle){OPT_WIDTH+MARGIN_SIZE, MARGIN_SIZE, screenWidth - OPT_WIDTH - 2*MARGIN_SIZE, screenHeight - 2*MARGIN_SIZE},
(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
// Draw options
DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, screenHeight-2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f));
DrawText("Select Pattern", 2+MARGIN_SIZE, 30+MARGIN_SIZE, 10, BLACK);
DrawTexture(ptex, 2+MARGIN_SIZE, 40+MARGIN_SIZE, BLACK);
DrawRectangle(2+MARGIN_SIZE + patRec[activePat].x, 40+MARGIN_SIZE+patRec[activePat].y,patRec[activePat].width, patRec[activePat].height, ColorAlpha(DARKBLUE, 0.3f));
DrawText("Select Color", 2+MARGIN_SIZE, 10+256+MARGIN_SIZE, 10, BLACK);
for(int i=0; i<MAX_COLORS; ++i) {
DrawRectangleRec(colorRec[i], colors[i]);
if(activeCol == i) DrawRectangleLinesEx(colorRec[i], 3.0f, ColorAlpha(WHITE, 0.5f));
}
DrawText("Scale (UP/DOWN to change)", 2+MARGIN_SIZE, 80+256+MARGIN_SIZE, 10, BLACK);
DrawText(TextFormat("%.2fx", scale), 2+MARGIN_SIZE, 92+256+MARGIN_SIZE, 20, BLACK);
DrawText("Rotation (LEFT/RIGHT to change)", 2+MARGIN_SIZE, 122+256+MARGIN_SIZE, 10, BLACK);
DrawText(TextFormat("%.0f degrees", rotation), 2+MARGIN_SIZE, 134+256+MARGIN_SIZE, 20, BLACK);
DrawText("Press [SPACE] to reset", 2+MARGIN_SIZE, 164+256+MARGIN_SIZE, 10, DARKBLUE);
// Draw FPS
DrawText(TextFormat("%i FPS", GetFPS()), 2+MARGIN_SIZE, 2+MARGIN_SIZE, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(ptex);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}