raylib/examples/oculus_glfw_sample
raysan5 ba60918eaa Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
..
OculusSDK/LibOVR/Include Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
glad.c Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
glad.h Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
LibOVRRT32_1.dll Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
oculus_glfw_sample.c Updated Oculus sample 2016-05-04 20:25:32 +02:00
oculus_glfw_sample.old.c Updated Oculus sample 2016-05-04 20:25:32 +02:00
raylib_OculusRiftCV1.png Updated Oculus sample 2016-05-04 20:25:32 +02:00
raylib_rlgl_standalone.c Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
raymath.h Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
rlgl.c Updated Oculus sample 2016-05-04 20:25:32 +02:00
rlgl.h Updated Oculus sample 2016-05-04 20:25:32 +02:00