91 lines
3.0 KiB
C
91 lines
3.0 KiB
C
/**********************************************************************************************
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*
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* raylib - Advance Game template
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*
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* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include "screens.h"
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//----------------------------------------------------------------------------------
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// Global Variables Definition (local to this module)
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//----------------------------------------------------------------------------------
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// Ending screen global variables
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static int framesCounter;
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static int finishScreen;
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static float alpha = 0.0f;
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//----------------------------------------------------------------------------------
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// Ending Screen Functions Definition
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//----------------------------------------------------------------------------------
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// Ending Screen Initialization logic
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void InitEndingScreen(void)
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{
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// TODO: Initialize ENDING screen variables here!
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framesCounter = 0;
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finishScreen = 0;
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alpha = 0.0f;
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}
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// Ending Screen Update logic
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void UpdateEndingScreen(void)
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{
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// TODO: Update ENDING screen variables here!
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framesCounter++;
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alpha += 0.005f;
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if (alpha >= 1.0f) alpha = 1.0f;
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// Press enter to change to ATTIC screen
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if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
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{
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finishScreen = 1;
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}
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}
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// Ending Screen Draw logic
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void DrawEndingScreen(void)
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{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY);
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DrawTextEx(font, "CONGRATULATIONS!", (Vector2){ 50, 160 }, font.baseSize*3, 2, Fade(WHITE, alpha));
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DrawTextEx(font, "SKULLY ESCAPED!", (Vector2){ 100, 300 }, font.baseSize*3, 2, Fade(WHITE, alpha));
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if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER or CLICK", 380, 545, 40, BLACK);
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}
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// Ending Screen Unload logic
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void UnloadEndingScreen(void)
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{
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// TODO: Unload ENDING screen variables here!
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}
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// Ending Screen should finish?
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int FinishEndingScreen(void)
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{
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return finishScreen;
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}
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