raylib/src/rnet.h

405 lines
17 KiB
C

/**********************************************************************************************
*
* rnet - Provides cross-platform network defines, macros etc
*
* DEPENDENCIES:
* <limits.h> - Used for cross-platform type specifiers
*
* INSPIRED BY:
* SFML Sockets - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Socket.php
* SDL_net - https://www.libsdl.org/projects/SDL_net/
* BSD Sockets - https://www.gnu.org/software/libc/manual/html_node/Sockets.html
* BEEJ - https://beej.us/guide/bgnet/html/single/bgnet.html
* Winsock2 - https://docs.microsoft.com/en-us/windows/desktop/api/winsock2
*
*
* CONTRIBUTORS:
* Jak Barnes (github: @syphonx) (Feb. 2019) - Initial version
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Jak Barnes (github: @syphonx) and Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RNET_H
#define RNET_H
#include <limits.h> // Required for limits
#include <inttypes.h> // Required for platform type sizes
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Undefine any conflicting windows.h symbols
// If defined, the following flags inhibit definition of the indicated items.
#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_
#define NOVIRTUALKEYCODES // VK_*
#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_*
#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_*
#define NOSYSMETRICS // SM_*
#define NOMENUS // MF_*
#define NOICONS // IDI_*
#define NOKEYSTATES // MK_*
#define NOSYSCOMMANDS // SC_*
#define NORASTEROPS // Binary and Tertiary raster ops
#define NOSHOWWINDOW // SW_*
#define OEMRESOURCE // OEM Resource values
#define NOATOM // Atom Manager routines
#define NOCLIPBOARD // Clipboard routines
#define NOCOLOR // Screen colors
#define NOCTLMGR // Control and Dialog routines
#define NODRAWTEXT // DrawText() and DT_*
#define NOGDI // All GDI defines and routines
#define NOKERNEL // All KERNEL defines and routines
#define NOUSER // All USER defines and routines
#define NONLS // All NLS defines and routines
#define NOMB // MB_* and MessageBox()
#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines
#define NOMETAFILE // typedef METAFILEPICT
#define NOMINMAX // Macros min(a,b) and max(a,b)
#define NOMSG // typedef MSG and associated routines
#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_*
#define NOSCROLL // SB_* and scrolling routines
#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc.
#define NOSOUND // Sound driver routines
#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines
#define NOWH // SetWindowsHook and WH_*
#define NOWINOFFSETS // GWL_*, GCL_*, associated routines
#define NOCOMM // COMM driver routines
#define NOKANJI // Kanji support stuff.
#define NOHELP // Help engine interface.
#define NOPROFILER // Profiler interface.
#define NODEFERWINDOWPOS // DeferWindowPos routines
#define NOMCX // Modem Configuration Extensions
#define MMNOSOUND
//----------------------------------------------------------------------------------
// Platform type definitions
// From: https://github.com/DFHack/clsocket/blob/master/src/Host.h
//----------------------------------------------------------------------------------
#ifdef WIN32
typedef int socklen_t;
#endif
#ifndef RESULT_SUCCESS
# define RESULT_SUCCESS 0
#endif // RESULT_SUCCESS
#ifndef RESULT_FAILURE
# define RESULT_FAILURE 1
#endif // RESULT_FAILURE
#ifndef htonll
# ifdef _BIG_ENDIAN
# define htonll(x) (x)
# define ntohll(x) (x)
# else
# define htonll(x) ((((uint64) htonl(x)) << 32) + htonl(x >> 32))
# define ntohll(x) ((((uint64) ntohl(x)) << 32) + ntohl(x >> 32))
# endif // _BIG_ENDIAN
#endif // htonll
//----------------------------------------------------------------------------------
// Platform specific network includes
// From: https://github.com/SDL-mirror/SDL_net/blob/master/SDLnetsys.h
//----------------------------------------------------------------------------------
// Include system network headers
#if defined(_WIN32)
#define __USE_W32_SOCKETS
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <ws2tcpip.h>
#include <io.h>
#define IPTOS_LOWDELAY 0x10
#else // Unix
#include <sys/types.h>
#include <fcntl.h>
#include <netinet/in.h>
#include <sys/ioctl.h>
#include <sys/time.h>
#include <unistd.h>
#include <net/if.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#endif
#ifndef INVALID_SOCKET
#define INVALID_SOCKET ~(0)
#endif
#ifndef __USE_W32_SOCKETS
#define closesocket close
#define SOCKET int
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#endif
#ifdef __USE_W32_SOCKETS
#ifndef EINTR
#define EINTR WSAEINTR
#endif
#endif
//----------------------------------------------------------------------------------
// Module defines
//----------------------------------------------------------------------------------
// Network connection related defines
#define SOCKET_MAX_SET_SIZE (32) // Maximum sockets in a set
#define SOCKET_MAX_QUEUE_SIZE (16) // Maximum socket queue size
#define SOCKET_MAX_SOCK_OPTS (4) // Maximum socket options
#define SOCKET_MAX_UDPCHANNELS (32) // Maximum UDP channels
#define SOCKET_MAX_UDPADDRESSES (4) // Maximum bound UDP addresses
// Network address related defines
#define ADDRESS_IPV4_ADDRSTRLEN (22) // IPv4 string length
#define ADDRESS_IPV6_ADDRSTRLEN (65) // IPv6 string length
#define ADDRESS_TYPE_ANY (0) // AF_UNSPEC
#define ADDRESS_TYPE_IPV4 (2) // AF_INET
#define ADDRESS_TYPE_IPV6 (23) // AF_INET6
#define ADDRESS_MAXHOST (1025) // Max size of a fully-qualified domain name
#define ADDRESS_MAXSERV (32) // Max size of a service name
// Network address related defines
#define ADDRESS_ANY ((unsigned long) 0x00000000)
#define ADDRESS_LOOPBACK (0x7f000001)
#define ADDRESS_BROADCAST ((unsigned long) 0xffffffff)
#define ADDRESS_NONE (0xffffffff)
// Address resolution related defines
#if defined(_WIN32)
#define ADDRESS_INFO_PASSIVE (0x00000001) // Socket address will be used in bind() call
#define ADDRESS_INFO_CANONNAME (0x00000002) // Return canonical name in first ai_canonname
#define ADDRESS_INFO_NUMERICHOST (0x00000004) // Nodename must be a numeric address string
#define ADDRESS_INFO_NUMERICSERV (0x00000008) // Servicename must be a numeric port number
#define ADDRESS_INFO_DNS_ONLY (0x00000010) // Restrict queries to unicast DNS only (no LLMNR, netbios, etc.)
#define ADDRESS_INFO_ALL (0x00000100) // Query both IP6 and IP4 with AI_V4MAPPED
#define ADDRESS_INFO_ADDRCONFIG (0x00000400) // Resolution only if global address configured
#define ADDRESS_INFO_V4MAPPED (0x00000800) // On v6 failure, query v4 and convert to V4MAPPED format
#define ADDRESS_INFO_NON_AUTHORITATIVE (0x00004000) // LUP_NON_AUTHORITATIVE
#define ADDRESS_INFO_SECURE (0x00008000) // LUP_SECURE
#define ADDRESS_INFO_RETURN_PREFERRED_NAMES (0x00010000) // LUP_RETURN_PREFERRED_NAMES
#define ADDRESS_INFO_FQDN (0x00020000) // Return the FQDN in ai_canonname
#define ADDRESS_INFO_FILESERVER (0x00040000) // Resolving fileserver name resolution
#define ADDRESS_INFO_DISABLE_IDN_ENCODING (0x00080000) // Disable Internationalized Domain Names handling
#define ADDRESS_INFO_EXTENDED (0x80000000) // Indicates this is extended ADDRINFOEX(2/..) struct
#define ADDRESS_INFO_RESOLUTION_HANDLE (0x40000000) // Request resolution handle
#endif
// Network resolution related defines
#define NAME_INFO_DEFAULT (0x00) // No flags set
#define NAME_INFO_NOFQDN (0x01) // Only return nodename portion for local hosts
#define NAME_INFO_NUMERICHOST (0x02) // Return numeric form of the host's address
#define NAME_INFO_NAMEREQD (0x04) // Error if the host's name not in DNS
#define NAME_INFO_NUMERICSERV (0x08) // Return numeric form of the service (port #)
#define NAME_INFO_DGRAM (0x10) // Service is a datagram service
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Boolean type
#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool)
typedef enum { false, true } bool;
#endif
// Network typedefs
typedef uint32_t SocketChannel;
typedef struct _AddressInformation *AddressInformation;
typedef struct _SocketAddress *SocketAddress;
typedef struct _SocketAddressIPv4 *SocketAddressIPv4;
typedef struct _SocketAddressIPv6 *SocketAddressIPv6;
typedef struct _SocketAddressStorage *SocketAddressStorage;
// IPAddress definition (in network byte order)
typedef struct IPAddress {
unsigned long host; /* 32-bit IPv4 host address */
unsigned short port; /* 16-bit protocol port */
} IPAddress;
// An option ID, value, sizeof(value) tuple for setsockopt(2).
typedef struct SocketOpt {
int id;
void *value;
int valueLen;
} SocketOpt;
typedef enum {
SOCKET_TCP = 0, // SOCK_STREAM
SOCKET_UDP = 1 // SOCK_DGRAM
} SocketType;
typedef struct UDPChannel {
int numbound; // The total number of addresses this channel is bound to
IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
} UDPChannel;
typedef struct Socket {
int ready; // Is the socket ready? i.e. has information
int status; // The last status code to have occured using this socket
bool isServer; // Is this socket a server socket (i.e. TCP/UDP Listen Server)
SocketChannel channel; // The socket handle id
SocketType type; // Is this socket a TCP or UDP socket?
bool isIPv6; // Is this socket address an ipv6 address?
SocketAddressIPv4 addripv4; // The host/target IPv4 for this socket (in network byte order)
SocketAddressIPv6 addripv6; // The host/target IPv6 for this socket (in network byte order)
struct UDPChannel binding[SOCKET_MAX_UDPCHANNELS]; // The amount of channels (if UDP) this socket is bound to
} Socket;
typedef struct SocketSet {
int numsockets;
int maxsockets;
struct Socket **sockets;
} SocketSet;
typedef struct SocketDataPacket {
int channel; // The src/dst channel of the packet
unsigned char *data; // The packet data
int len; // The length of the packet data
int maxlen; // The size of the data buffer
int status; // packet status after sending
IPAddress address; // The source/dest address of an incoming/outgoing packet
} SocketDataPacket;
// Configuration for a socket.
typedef struct SocketConfig {
char * host; // The host address in xxx.xxx.xxx.xxx form
char * port; // The target port/service in the form "http" or "25565"
bool server; // Listen for incoming clients?
SocketType type; // The type of socket, TCP/UDP
bool nonblocking; // non-blocking operation?
int backlog_size; // set a custom backlog size
SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
} SocketConfig;
// Result from calling open with a given config.
typedef struct SocketResult {
int status;
Socket *socket;
} SocketResult;
// Packet type
typedef struct Packet {
uint32_t size; // The total size of bytes in data
uint32_t offs; // The offset to data access
uint32_t maxs; // The max size of data
uint8_t *data; // Data stored in network byte order
} Packet;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// Initialisation and cleanup
bool InitNetwork(void);
void CloseNetwork(void);
// Address API
void ResolveIP(const char *ip, const char *service, int flags, char *outhost, char *outserv);
int ResolveHost(const char *address, const char *service, int addressType, int flags, AddressInformation *outAddr);
int GetAddressFamily(AddressInformation address);
int GetAddressSocketType(AddressInformation address);
int GetAddressProtocol(AddressInformation address);
char* GetAddressCanonName(AddressInformation address);
char* GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport);
void PrintAddressInfo(AddressInformation address);
// Address Memory API
AddressInformation AllocAddress();
void FreeAddress(AddressInformation *addressInfo);
AddressInformation *AllocAddressList(int size);
// Socket API
bool SocketCreate(SocketConfig *config, SocketResult *result);
bool SocketBind(SocketConfig *config, SocketResult *result);
bool SocketListen(SocketConfig *config, SocketResult *result);
bool SocketConnect(SocketConfig *config, SocketResult *result);
Socket *SocketAccept(Socket *server, SocketConfig *config);
// UDP Socket API
int SocketSetChannel(Socket *socket, int channel, const IPAddress *address);
void SocketUnsetChannel(Socket *socket, int channel);
// UDP DataPacket API
SocketDataPacket *AllocPacket(int size);
int ResizePacket(SocketDataPacket *packet, int newsize);
void FreePacket(SocketDataPacket *packet);
SocketDataPacket **AllocPacketList(int count, int size);
void FreePacketList(SocketDataPacket **packets);
// General Socket API
int SocketSend(Socket *sock, const void *datap, int len);
int SocketReceive(Socket *sock, void *data, int maxlen);
void SocketClose(Socket *sock);
SocketAddressStorage SocketGetPeerAddress(Socket *sock);
char* GetSocketAddressHost(SocketAddressStorage storage);
short GetSocketAddressPort(SocketAddressStorage storage);
// Socket Memory API
Socket *AllocSocket();
void FreeSocket(Socket **sock);
SocketResult *AllocSocketResult();
void FreeSocketResult(SocketResult **result);
SocketSet *AllocSocketSet(int max);
void FreeSocketSet(SocketSet *sockset);
// Socket I/O API
bool IsSocketReady(Socket *sock);
bool IsSocketConnected(Socket *sock);
int AddSocket(SocketSet *set, Socket *sock);
int RemoveSocket(SocketSet *set, Socket *sock);
int CheckSockets(SocketSet *set, unsigned int timeout);
// Packet API
void PacketSend(Packet *packet);
void PacketReceive(Packet *packet);
void PacketWrite8(Packet *packet, uint16_t value);
void PacketWrite16(Packet *packet, uint16_t value);
void PacketWrite32(Packet *packet, uint32_t value);
void PacketWrite64(Packet *packet, uint64_t value);
uint16_t PacketRead8(Packet *packet);
uint16_t PacketRead16(Packet *packet);
uint32_t PacketRead32(Packet *packet);
uint64_t PacketRead64(Packet *packet);
#ifdef __cplusplus
}
#endif
#endif // RNET_H