|
#version 330
|
|
|
|
in vec3 vertexPosition;
|
|
in vec2 vertexTexCoord;
|
|
in vec3 vertexNormal;
|
|
|
|
out vec2 fragTexCoord;
|
|
|
|
uniform mat4 mvpMatrix;
|
|
|
|
// NOTE: Add here your custom variables
|
|
|
|
void main()
|
|
{
|
|
fragTexCoord = vertexTexCoord;
|
|
|
|
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
|
|
} |