raylib/examples/ex05b_rbmf_fonts.c
2013-11-24 20:30:05 +01:00

58 lines
2.1 KiB
C

/*******************************************************************************************
*
* raylib example 05b - raylib bitmap font (rbmf) loading and using
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font = LoadSpriteFont("resources/custom_font.rbmf"); // SpriteFont loading
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// TODO: Comming soon...
// TIP: Use DrawTextEx() function
/*
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
*/
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
UnloadSpriteFont(font); // SpriteFont unloading
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}