58 lines
2.1 KiB
C
58 lines
2.1 KiB
C
/*******************************************************************************************
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*
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* raylib example 05a - SpriteFont loading and drawing some text with it
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: Comming soon...
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// TIP: Use DrawTextEx() function
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/*
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void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
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*/
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EndDrawing();
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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UnloadSpriteFont(font); // SpriteFont unloading
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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} |