raylib/examples/audio
Ray fc95ceadf0 Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
..
resources examples review 2019-05-17 01:17:40 +02:00
audio_module_playing.c Remove sampleLeft from Music struct... -WIP- 2019-09-03 23:08:02 +02:00
audio_module_playing.png Reorganize examples folder 2017-04-04 01:54:49 +02:00
audio_multichannel_sound.c Review multichannel PR addition 2019-06-29 11:26:08 +02:00
audio_music_stream.c Remove old OpenAL comments 2019-06-29 11:26:31 +02:00
audio_music_stream.png Reorganize examples folder 2017-04-04 01:54:49 +02:00
audio_raw_stream.c RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed() 2019-08-13 17:41:31 +02:00
audio_raw_stream.png Reorganize examples folder 2017-04-04 01:54:49 +02:00
audio_sound_loading.c Remove old OpenAL comments 2019-06-29 11:26:31 +02:00
audio_sound_loading.png Reorganize examples folder 2017-04-04 01:54:49 +02:00