400 lines
16 KiB
Makefile
400 lines
16 KiB
Makefile
#**************************************************************************************************
|
|
#
|
|
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
|
#
|
|
# Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
|
|
#
|
|
# This software is provided "as-is", without any express or implied warranty. In no event
|
|
# will the authors be held liable for any damages arising from the use of this software.
|
|
#
|
|
# Permission is granted to anyone to use this software for any purpose, including commercial
|
|
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
#
|
|
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
# wrote the original software. If you use this software in a product, an acknowledgment
|
|
# in the product documentation would be appreciated but is not required.
|
|
#
|
|
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
# as being the original software.
|
|
#
|
|
# 3. This notice may not be removed or altered from any source distribution.
|
|
#
|
|
#**************************************************************************************************
|
|
|
|
.PHONY: all clean
|
|
|
|
# Define required raylib variables
|
|
PROJECT_NAME ?= game
|
|
RAYLIB_VERSION ?= 4.2.0
|
|
RAYLIB_PATH ?= ..\..
|
|
|
|
# Define default options
|
|
|
|
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
|
PLATFORM ?= PLATFORM_DESKTOP
|
|
|
|
# Locations of your newly installed library and associated headers. See ../src/Makefile
|
|
# On Linux, if you have installed raylib but cannot compile the examples, check that
|
|
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
|
|
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
|
|
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
|
|
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
|
|
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
|
|
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
|
|
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
|
|
DESTDIR ?= /usr/local
|
|
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
|
|
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
|
|
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
|
|
|
|
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
|
|
RAYLIB_LIBTYPE ?= STATIC
|
|
|
|
# Build mode for project: DEBUG or RELEASE
|
|
BUILD_MODE ?= RELEASE
|
|
|
|
# Use external GLFW library instead of rglfw module
|
|
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
|
|
USE_EXTERNAL_GLFW ?= FALSE
|
|
|
|
# Use Wayland display server protocol on Linux desktop
|
|
# by default it uses X11 windowing system
|
|
USE_WAYLAND_DISPLAY ?= FALSE
|
|
|
|
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
|
# ifeq ($(UNAME),Msys) -> Windows
|
|
ifeq ($(OS),Windows_NT)
|
|
PLATFORM_OS=WINDOWS
|
|
else
|
|
UNAMEOS=$(shell uname)
|
|
ifeq ($(UNAMEOS),Linux)
|
|
PLATFORM_OS=LINUX
|
|
endif
|
|
ifeq ($(UNAMEOS),FreeBSD)
|
|
PLATFORM_OS=BSD
|
|
endif
|
|
ifeq ($(UNAMEOS),OpenBSD)
|
|
PLATFORM_OS=BSD
|
|
endif
|
|
ifeq ($(UNAMEOS),NetBSD)
|
|
PLATFORM_OS=BSD
|
|
endif
|
|
ifeq ($(UNAMEOS),DragonFly)
|
|
PLATFORM_OS=BSD
|
|
endif
|
|
ifeq ($(UNAMEOS),Darwin)
|
|
PLATFORM_OS=OSX
|
|
endif
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
UNAMEOS=$(shell uname)
|
|
ifeq ($(UNAMEOS),Linux)
|
|
PLATFORM_OS=LINUX
|
|
endif
|
|
endif
|
|
|
|
# RAYLIB_PATH adjustment for different platforms.
|
|
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
|
|
# Required for ldconfig or other tools that do not perform path expansion.
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
RAYLIB_PREFIX ?= ..
|
|
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
|
|
endif
|
|
endif
|
|
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
|
|
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
|
|
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
RAYLIB_PATH ?= /home/pi/raylib
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
# Emscripten required variables
|
|
EMSDK_PATH ?= C:/emsdk
|
|
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
|
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
|
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit
|
|
NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin
|
|
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
|
|
endif
|
|
|
|
# Define raylib release directory for compiled library.
|
|
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
|
|
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
|
|
|
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
|
|
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
|
|
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
|
|
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
|
|
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
|
|
# bundle libraylib.so with your game. Change it to your liking.
|
|
# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
|
|
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
|
|
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
|
|
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
|
|
# To see which libraries a built example is linking to, ldd core/core_basic_window;
|
|
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
|
|
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
|
|
|
|
# Define default C compiler: gcc
|
|
# NOTE: define g++ compiler if using C++
|
|
CC = gcc
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
# OSX default compiler
|
|
CC = clang
|
|
endif
|
|
ifeq ($(PLATFORM_OS),BSD)
|
|
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
|
|
CC = clang
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
|
# Define RPI cross-compiler
|
|
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
|
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
# HTML5 emscripten compiler
|
|
# WARNING: To compile to HTML5, code must be redesigned
|
|
# to use emscripten.h and emscripten_set_main_loop()
|
|
CC = emcc
|
|
endif
|
|
|
|
# Define default make program: Mingw32-make
|
|
MAKE = mingw32-make
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
MAKE = make
|
|
endif
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
MAKE = make
|
|
endif
|
|
endif
|
|
|
|
# Define compiler flags:
|
|
# -O1 defines optimization level
|
|
# -g include debug information on compilation
|
|
# -s strip unnecessary data from build
|
|
# -Wall turns on most, but not all, compiler warnings
|
|
# -std=c99 defines C language mode (standard C from 1999 revision)
|
|
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
|
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
|
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
|
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
|
|
|
|
ifeq ($(BUILD_MODE),DEBUG)
|
|
CFLAGS += -g
|
|
endif
|
|
|
|
# Additional flags for compiler (if desired)
|
|
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
# resource file contains windows executable icon and properties
|
|
# -Wl,--subsystem,windows hides the console window
|
|
CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
|
CFLAGS += -D_DEFAULT_SOURCE
|
|
endif
|
|
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
# Explicitly enable runtime link to libraylib.so
|
|
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
|
|
endif
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
CFLAGS += -std=gnu99
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
# -Os # size optimization
|
|
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
|
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
|
|
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
|
|
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
|
# -s USE_PTHREADS=1 # multithreading support
|
|
# -s WASM=0 # disable Web Assembly, emitted by default
|
|
# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
|
|
# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
|
|
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
|
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
|
# --profiling # include information for code profiling
|
|
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
|
# --preload-file resources # specify a resources folder for data compilation
|
|
CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
|
|
ifeq ($(BUILD_MODE), DEBUG)
|
|
CFLAGS += -s ASSERTIONS=1 --profiling
|
|
endif
|
|
|
|
# Define a custom shell .html and output extension
|
|
CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
|
|
EXT = .html
|
|
endif
|
|
|
|
# Define include paths for required headers
|
|
# NOTE: Several external required libraries (stb and others)
|
|
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
|
|
|
|
# Define additional directories containing required header files
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
# RPI required libraries
|
|
INCLUDE_PATHS += -I/opt/vc/include
|
|
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
|
|
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),BSD)
|
|
# Consider -L$(RAYLIB_H_INSTALL_PATH)
|
|
INCLUDE_PATHS += -I/usr/local/include
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
# Reset everything.
|
|
# Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
|
|
INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
|
|
endif
|
|
endif
|
|
|
|
# Define library paths containing required libs.
|
|
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),BSD)
|
|
# Consider -L$(RAYLIB_INSTALL_PATH)
|
|
LDFLAGS += -L. -Lsrc -L/usr/local/lib
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
# Reset everything.
|
|
# Precedence: immediately local, installed version, raysan5 provided libs
|
|
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
LDFLAGS += -L/opt/vc/lib
|
|
endif
|
|
|
|
# Define any libraries required on linking
|
|
# if you want to link libraries (libname.so or libname.a), use the -lname
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
# Libraries for Windows desktop compilation
|
|
# NOTE: WinMM library required to set high-res timer resolution
|
|
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
# Libraries for Debian GNU/Linux desktop compiling
|
|
# NOTE: Required packages: libegl1-mesa-dev
|
|
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
|
|
|
# On X11 requires also below libraries
|
|
LDLIBS += -lX11
|
|
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
|
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
|
|
|
# On Wayland windowing system, additional libraries requires
|
|
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
|
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
|
endif
|
|
# Explicit link to libc
|
|
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
LDLIBS += -lc
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
# Libraries for OSX 10.9 desktop compiling
|
|
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
|
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
|
|
endif
|
|
ifeq ($(PLATFORM_OS),BSD)
|
|
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
|
# NOTE: Required packages: mesa-libs
|
|
LDLIBS = -lraylib -lGL -lpthread -lm
|
|
|
|
# On XWindow requires also below libraries
|
|
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
|
endif
|
|
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
|
|
# NOTE: It could require additional packages installed: libglfw3-dev
|
|
LDLIBS += -lglfw
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
# Libraries for Raspberry Pi compiling
|
|
# NOTE: Required packages: libasound2-dev (ALSA)
|
|
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
# Libraries for web (HTML5) compiling
|
|
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
|
|
endif
|
|
|
|
# Define a recursive wildcard function
|
|
rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d))
|
|
|
|
# Define all source files required
|
|
SRC_DIR = src
|
|
OBJ_DIR = obj
|
|
|
|
# Define all object files from source files
|
|
SRC = $(call rwildcard, *.c, *.h)
|
|
#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
|
|
OBJS = main.c
|
|
|
|
# For Android platform we call a custom Makefile.Android
|
|
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
MAKEFILE_PARAMS = -f Makefile.Android
|
|
export PROJECT_NAME
|
|
export SRC_DIR
|
|
else
|
|
MAKEFILE_PARAMS = $(PROJECT_NAME)
|
|
endif
|
|
|
|
# Default target entry
|
|
# NOTE: We call this Makefile target or Makefile.Android target
|
|
all:
|
|
$(MAKE) $(MAKEFILE_PARAMS)
|
|
|
|
# Project target defined by PROJECT_NAME
|
|
$(PROJECT_NAME): $(OBJS)
|
|
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
# Compile source files
|
|
# NOTE: This pattern will compile every module defined on $(OBJS)
|
|
#%.o: %.c
|
|
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
|
|
|
# Clean everything
|
|
clean:
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
del *.o *.exe /s
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
|
|
endif
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
find . -type f -perm +ugo+x -delete
|
|
rm -f *.o
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
find . -type f -executable -delete
|
|
rm -fv *.o
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
del *.o *.html *.js
|
|
endif
|
|
@echo Cleaning done
|
|
|