67 lines
2.8 KiB
Lua
67 lines
2.8 KiB
Lua
-------------------------------------------------------------------------------------------
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--
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-- raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-- Initialization
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes")
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-- Define the camera to look into our 3d world
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local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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-- TODO: Update your variables here
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-- Draw
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BeginDrawing()
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ClearBackground(RAYWHITE)
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Begin3dMode(camera) -- ERROR: Lua Error: attempt to index a number value
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DrawCube(Vector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, RED)
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DrawCubeWires(Vector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, GOLD)
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DrawCubeWires(Vector3(-4.0, 0.0, -2.0), 3.0, 6.0, 2.0, MAROON)
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DrawSphere(Vector3(-1.0, 0.0, -2.0), 1.0, GREEN)
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DrawSphereWires(Vector3(1.0, 0.0, 2.0), 2.0, 16, 16, LIME)
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DrawCylinder(Vector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, SKYBLUE)
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DrawCylinderWires(Vector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, DARKBLUE)
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DrawCylinderWires(Vector3(4.5, -1.0, 2.0), 1.0, 1.0, 2.0, 6, BROWN)
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DrawCylinder(Vector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, GOLD)
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DrawCylinderWires(Vector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, PINK)
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DrawGrid(10, 1.0) -- Draw a grid
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End3dMode()
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DrawFPS(10, 10)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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CloseWindow() -- Close window and OpenGL context
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