raylib/examples/core_oculus_rift.lua
2016-08-06 11:32:35 +02:00

73 lines
2.7 KiB
Lua

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--
-- raylib [core] example - Oculus Rift CV1
--
-- NOTE: Example requires linkage with LibOVR
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 1080
local screenHeight = 600
-- NOTE: screenWidth/screenHeight should match VR device aspect ratio
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift")
-- NOTE: If device is not available, it fallbacks to default device (simulator)
InitVrDevice(VrDevice.OCULUS_RIFT_CV1) -- Init VR device (Oculus Rift CV1)
-- Define the camera to look into our 3d world
local camera = {}
camera.position = Vector3(5.0, 5.0, 5.0) -- Camera position
camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
camera.fovy = 60.0 -- Camera field-of-view Y
local cubePosition = Vector3(0.0, 0.0, 0.0)
SetTargetFPS(90) -- Set our game to run at 90 frames-per-second
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-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
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UpdateVrTracking()
if (IsKeyPressed(KEY.SPACE)) then ToggleVrMode() end
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-- Draw
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BeginDrawing()
ClearBackground(RAYWHITE)
Begin3dMode(camera)
DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
DrawGrid(10, 1.0)
End3dMode()
DrawFPS(10, 10)
EndDrawing()
------------------------------------------------------------------------------------
end
-- De-Initialization
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CloseVrDevice() -- Close VR device
CloseWindow() -- Close window and OpenGL context
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