74 lines
2.9 KiB
C
74 lines
2.9 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [audio] example - Multichannel sound playing
|
|
*
|
|
* This example has been created using raylib 2.6 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
|
*
|
|
* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing");
|
|
|
|
InitAudioDevice(); // Initialize audio device
|
|
|
|
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
|
|
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
|
|
|
|
SetSoundVolume(fxWav, 0.2f);
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav); // Play a new wav sound instance
|
|
if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY);
|
|
DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY);
|
|
DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY);
|
|
|
|
DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
StopSoundMulti(); // We must stop the buffer pool before unloading
|
|
|
|
UnloadSound(fxWav); // Unload sound data
|
|
UnloadSound(fxOgg); // Unload sound data
|
|
|
|
CloseAudioDevice(); // Close audio device
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|