83 lines
3.4 KiB
Lua
83 lines
3.4 KiB
Lua
-------------------------------------------------------------------------------------------
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--
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-- raylib [textures] example - Load textures from raw data
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--
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-- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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--#include <stdlib.h> -- Required for malloc() and free()
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data")
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-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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-- Load RAW image data (512x512, 32bit RGBA, no file header)
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local sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, TextureFormat.UNCOMPRESSED_R8G8B8A8, 0)
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local sonic = LoadTextureFromImage(sonicRaw) -- Upload CPU (RAM) image to GPU (VRAM)
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UnloadImage(sonicRaw) -- Unload CPU (RAM) image data
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-- Generate a checked texture by code (1024x1024 pixels)
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local width = 1024
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local height = 1024
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-- Dynamic memory allocation to store pixels data (Color type)
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local pixels = {}
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for y = 1, height do
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for x = 1, width do
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if ((((x - 1)/32+(y - 1)//32)//1)%2 == 0) then pixels[(y - 1)*height + x] = DARKBLUE
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else pixels[(y - 1)*height + x] = SKYBLUE end
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end
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end
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-- Load pixels data into an image structure and create texture
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local checkedIm = LoadImageEx(pixels, width, height)
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local checked = LoadTextureFromImage(checkedIm)
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UnloadImage(checkedIm) -- Unload CPU (RAM) image data
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-- Dynamic memory must be freed after using it
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--free(pixels) -- Unload CPU (RAM) pixels data
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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-- TODO: Update your variables here
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---------------------------------------------------------------------------------------
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-- Draw
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3))
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DrawTexture(sonic, 330, -20, WHITE)
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DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE)
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DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE)
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DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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UnloadTexture(sonic) -- Texture unloading
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UnloadTexture(checked) -- Texture unloading
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CloseWindow() -- Close window and OpenGL context
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