64 lines
2.7 KiB
Lua
64 lines
2.7 KiB
Lua
-------------------------------------------------------------------------------------------
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--
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-- raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing")
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SetTargetFPS(60) -- Set target frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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-- TODO: Update your variables here
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---------------------------------------------------------------------------------------
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-- Draw
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY)
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DrawLine(18, 42, screenWidth - 18, 42, BLACK)
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DrawCircle(screenWidth/4, 120, 35, DARKBLUE)
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DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE)
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DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE)
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DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED)
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DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD)
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DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE)
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DrawTriangle(Vector2(screenWidth/4*3, 80),
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Vector2(screenWidth/4*3 - 60, 150),
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Vector2(screenWidth/4*3 + 60, 150), VIOLET)
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DrawTriangleLines(Vector2(screenWidth/4*3, 160),
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Vector2(screenWidth/4*3 - 20, 230),
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Vector2(screenWidth/4*3 + 20, 230), DARKBLUE)
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DrawPoly(Vector2(screenWidth/4*3, 320), 6, 80, 0, BROWN)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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CloseWindow() -- Close window and OpenGL context
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