raylib/examples/resources/shaders
raysan5 cde2c1aa6d Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
2016-04-08 00:21:21 +02:00
..
glsl100 Reviewed shaders and added comments 2016-04-07 12:32:32 +02:00
glsl330 Added depth drawing shader 2016-04-08 00:21:21 +02:00