164 lines
5.4 KiB
C
164 lines
5.4 KiB
C
/*******************************************************************************************
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*
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* raylib [network] example - Network Test
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*
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* This example has been created using raylib 3.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include <assert.h>
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void test_network_initialise()
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{
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assert(InitNetworkDevice() == true);
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}
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void test_socket_result()
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{
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SocketResult *result = LoadSocketResult();
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assert(result != NULL);
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UnloadSocketResult(&result);
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assert(result == NULL);
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}
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void test_socket()
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{
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Socket *socket = LoadSocket();
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assert(socket != NULL);
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UnloadSocket(&socket);
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assert(socket == NULL);
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}
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void test_resolve_ip()
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{
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const char *host = "8.8.8.8";
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const char *port = "8080";
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char ip[ADDRESS_IPV6_ADDRSTRLEN];
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char service[ADDRESS_MAXSERV];
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
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TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
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assert(strcmp(ip, "8.8.8.8") == 0);
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service);
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TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
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assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service);
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TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
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assert(strcmp(ip, "google-public-dns-a") == 0);
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
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TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
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assert(strcmp(ip, "8.8.8.8") == 0);
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service);
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TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
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assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service);
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TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
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assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
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memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
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ResolveIP(host, port, NAME_INFO_DGRAM, ip, service);
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TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
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assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
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}
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void test_resolve_host()
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{
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const char *address = "localhost";
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const char *port = "80";
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AddressInformation *addr = LoadAddressList(3);
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int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
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assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
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assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4);
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assert(GetAddressSocketType(addr[0]) == 0);
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assert(GetAddressProtocol(addr[0]) == 0);
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// for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); }
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}
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void test_address()
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{
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}
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void test_address_list()
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{
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}
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void test_socket_create()
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{
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SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
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Socket *socket = LoadSocket();
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SocketResult *server_res = LoadSocketResult();
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SocketSet *socket_set = LoadSocketSet(1);
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assert(SocketCreate(&server_cfg, server_res));
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assert(AddSocket(socket_set, server_res->socket));
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assert(SocketListen(&server_cfg, server_res));
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}
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [network] example - network test");
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InitNetworkDevice(); // Init network communications
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// Run some tests
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test_resolve_host();
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//test_socket_create();
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//test_resolve_ip();
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: Draw relevant connection info
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseNetworkDevice(); // Close network communication
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |