78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
#include "pch.h"
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#include "app.h"
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#include "raylib.h"
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using namespace raylibUWP;
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// The main function creates an IFrameworkViewSource for our app, and runs the app.
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[Platform::MTAThread]
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int main(Platform::Array<Platform::String^>^)
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{
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auto appSource = ref new ApplicationSource<App>();
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CoreApplication::Run(appSource);
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return 0;
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}
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App::App()
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{
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//This does not work... need to fix this.
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SetConfigFlags(0);
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Setup(640, 480);
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}
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static int posX = 100;
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static int posY = 100;
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static int gTime = 0;
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// This method is called every frame
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void App::Update()
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{
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//return;
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// Draw
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BeginDrawing();
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ClearBackground(RAYWHITE);
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posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
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posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
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DrawRectangle(posX, posY, 400, 100, RED);
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DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
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auto mPos = GetMousePosition();
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DrawCircle(mPos.x, mPos.y, 40, BLUE);
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if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
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if (IsKeyPressed(KEY_A))
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{
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posX -= 50;
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EnableCursor();
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}
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if (IsKeyPressed(KEY_D))
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{
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posX += 50;
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DisableCursor();
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}
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if (IsKeyDown(KEY_LEFT_ALT))
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DrawRectangle(250, 250, 20, 20, BLACK);
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if (IsKeyDown(KEY_BACKSPACE) || IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
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DrawRectangle(280, 250, 20, 20, BLACK);
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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DrawRectangle(280, 250, 20, 20, BLACK);
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static int pos = 0;
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pos -= GetMouseWheelMove();
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DrawRectangle(280, pos + 50, 20, 20, BLACK);
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DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
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EndDrawing();
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} |