raylib/examples/resources/shaders
victorfisac 1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
..
base.vs Added shaders examples resources 2015-09-02 01:06:55 +02:00
bloom.fs Added shaders examples resources 2015-09-02 01:06:55 +02:00
grayscale.fs Added shaders examples resources 2015-09-02 01:06:55 +02:00
phong.fs Added lighting engine module 2015-12-21 17:25:22 +01:00
phong.vs Added lighting engine module 2015-12-21 17:25:22 +01:00
shapes_base.vs Added shaders examples resources 2015-09-02 01:06:55 +02:00
shapes_grayscale.fs Added shaders examples resources 2015-09-02 01:06:55 +02:00
swirl.fs Added shaders examples resources 2015-09-02 01:06:55 +02:00