78 lines
2.9 KiB
C
78 lines
2.9 KiB
C
/*******************************************************************************************
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*
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* raylib [network] example - Resolve Host
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*
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* This example has been created using raylib 3.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [network] example - resolve host");
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InitNetworkDevice(); // Init network communications
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char buffer[ADDRESS_IPV6_ADDRSTRLEN];
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unsigned short port = 0;
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AddressInformation *address = LoadAddressList(1);
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// Address info flags
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// ADDRESS_INFO_NUMERICHOST // or try them in conjunction to
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// ADDRESS_INFO_NUMERICSERV // specify custom behaviour from
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// ADDRESS_INFO_DNS_ONLY // the function getaddrinfo()
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// ADDRESS_INFO_ALL //
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// ADDRESS_INFO_FQDN // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV
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int count = ResolveHost(NULL, "5210", ADDRESS_TYPE_IPV4, 0, address);
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if (count > 0)
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{
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GetAddressHostAndPort(address[0], buffer, &port);
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TraceLog(LOG_INFO, "Resolved to ip %s::%d", buffer, port);
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}
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: Draw relevant connection info
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseNetworkDevice(); // Close network communication
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |