raylib/examples/resources
victorfisac 1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
..
audio Examples renaming and test examples merge 2014-09-21 14:26:42 +02:00
fonts Update to version 1.0.3 2013-12-19 12:08:06 +01:00
model Added lighting engine module 2015-12-21 17:25:22 +01:00
shaders Added lighting engine module 2015-12-21 17:25:22 +01:00
texture_formats New textures loading examples 2015-08-29 17:01:56 +02:00
billboard.png New examples added 2015-08-28 18:07:39 +02:00
cubicmap_atlas.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
cubicmap.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
guybrush.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
heightmap.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
raylib_logo.png raylib basic folders structure and some files... ;) 2013-11-18 23:38:44 +01:00
smoke.png New examples added 2015-08-28 18:07:39 +02:00