954ced21a4
# Conflicts: # src/gestures.c # src/makefile
424 lines
15 KiB
C
424 lines
15 KiB
C
/**********************************************************************************************
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*
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* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
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*
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* Initial design by Marc Palau
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* Redesigned by Albert Martos and Ian Eito
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* Reviewed by Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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//#define GESTURES_STANDALONE // NOTE: To use the gestures module as standalone lib, just uncomment this line
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#if defined(GESTURES_STANDALONE)
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#include "gestures.h"
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#else
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#include "raylib.h" // Required for typedef(s): Vector2, Gestures
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#endif
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#include <math.h> // Used for: atan2(), sqrt()
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#include <stdint.h> // Defines int32_t, int64_t
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#if defined(_WIN32)
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// Functions required to query time on Windows
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int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
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int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
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#elif defined(__linux)
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#include <sys/time.h> // Declares storage size of ‘now’
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#include <time.h> // Used for clock functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized pixels / time
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#define MINIMUM_DRAG 0.015f // Measured in normalized pixels [0..1]
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#define MINIMUM_PINCH 0.005f // Measured in normalized pixels [0..1]
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define DOUBLETAP_RANGE 0.03f
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Touch gesture variables
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static Vector2 touchDownPosition = { 0.0f, 0.0f };
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static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
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static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
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static Vector2 touchUpPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
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static int numTap = 0;
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static int pointCount = 0;
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static int touchId = -1;
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static double eventTime = 0.0;
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static double swipeTime = 0.0;
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// Hold gesture variables
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static int numHold = 0;
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static float timeHold = 0.0f;
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// Drag gesture variables
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
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static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
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static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
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// Pinch gesture variables
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static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
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static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
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static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
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// Detected gestures
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static int previousGesture = GESTURE_NONE;
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static int currentGesture = GESTURE_NONE;
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// Enabled gestures flags, all gestures enabled by default
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static unsigned int enabledGestures = 0b0000001111111111;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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static float Vector2Distance(Vector2 v1, Vector2 v2);
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static double GetCurrentTime(void);
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Process gesture event and translate it into gestures
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void ProcessGestureEvent(GestureEvent event)
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{
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// Reset required variables
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previousGesture = currentGesture;
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pointCount = event.pointCount; // Required on UpdateGestures()
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if (pointCount < 2)
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{
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touchId = event.pointerId[0];
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if (event.touchAction == TOUCH_DOWN)
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{
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numTap++; // Tap counter
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// Detect GESTURE_DOUBLE_TAP
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if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
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{
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currentGesture = GESTURE_DOUBLETAP;
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numTap = 0;
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}
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else // Detect GESTURE_TAP
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{
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numTap = 1;
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currentGesture = GESTURE_TAP;
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}
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touchDownPosition = event.position[0];
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touchDownDragPosition = event.position[0];
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touchUpPosition = touchDownPosition;
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eventTime = GetCurrentTime();
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dragVector = (Vector2){ 0.0f, 0.0f };
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}
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else if (event.touchAction == TOUCH_UP)
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{
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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// NOTE: dragIntensity dependend on the resolution of the screen
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
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// TODO: Make getures detection resolution independant
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startMoving = false;
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// Detect GESTURE_SWIPE
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if ((dragIntensity > FORCE_TO_SWIPE) && (touchId == 0)) // RAY: why check (touchId == 0)???
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{
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// NOTE: Angle should be inverted in Y
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
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else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
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else currentGesture = GESTURE_NONE;
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}
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else
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{
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dragDistance = 0.0f;
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dragIntensity = 0.0f;
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dragAngle = 0.0f;
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currentGesture = GESTURE_NONE;
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}
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touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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if ((currentGesture == GESTURE_DRAG)) eventTime = GetCurrentTime();
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if (!startMoving)
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{
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swipeTime = GetCurrentTime();
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startMoving = true;
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}
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moveDownPosition = event.position[0];
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if (currentGesture == GESTURE_HOLD)
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{
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if (numHold == 1) touchDownPosition = event.position[0];
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numHold = 2;
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// Detect GESTURE_DRAG
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if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
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{
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eventTime = GetCurrentTime();
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currentGesture = GESTURE_DRAG;
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}
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}
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
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dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
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}
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}
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else // Two touch points
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{
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if (event.touchAction == TOUCH_DOWN)
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{
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touchDownPosition = event.position[0];
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touchDownPosition2 = event.position[1];
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//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
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pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
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touchDownPosition = moveDownPosition;
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touchDownPosition2 = moveDownPosition2;
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moveDownPosition = event.position[0];
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moveDownPosition2 = event.position[1];
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pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
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pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
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if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
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{
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
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else currentGesture = GESTURE_PINCH_OUT;
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}
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else
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{
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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}
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// NOTE: Angle should be inverted in Y
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pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
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}
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else if (event.touchAction == TOUCH_UP)
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{
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pinchDistance = 0.0f;
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pinchAngle = 0.0f;
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pinchVector = (Vector2){ 0.0f, 0.0f };
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currentGesture = GESTURE_NONE;
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}
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}
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}
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// Update gestures detected (must be called every frame)
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void UpdateGestures(void)
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{
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// NOTE: Gestures are processed through system callbacks on touch events
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// Detect GESTURE_HOLD
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if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
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{
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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}
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if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
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{
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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numHold = 1;
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}
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// Detect GESTURE_NONE
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if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
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{
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currentGesture = GESTURE_NONE;
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}
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(void)
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{
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if ((enabledGestures & currentGesture) != GESTURE_NONE) return true;
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else return false;
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}
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// Check gesture type
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int GetGestureType(void)
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{
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// Get current gesture only if enabled
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return (enabledGestures & currentGesture);
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}
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// Get number of touch points
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int GetTouchPointsCount(void)
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{
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// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
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return pointCount;
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}
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// Enable only desired getures to be detected
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void SetGesturesEnabled(unsigned int gestureFlags)
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{
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enabledGestures = gestureFlags;
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}
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// Hold time measured in ms
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float GetGestureHoldDuration(void)
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{
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// NOTE: time is calculated on current gesture HOLD
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float time = 0.0f;
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if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
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return time;
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}
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// Get drag vector (between initial touch point to current)
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Vector2 GetGestureDragVector(void)
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{
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// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
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return dragVector;
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}
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// Get drag angle
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGestureDragAngle(void)
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{
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// NOTE: drag angle is calculated on one touch points TOUCH_UP
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return dragAngle;
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}
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// Get distance between two pinch points
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Vector2 GetGesturePinchVector(void)
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{
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// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
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// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
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return pinchVector;
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}
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// Get angle beween two pinch points
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGesturePinchAngle(void)
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{
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// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
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return pinchAngle;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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// Returns angle from two-points vector with X-axis
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition)
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{
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float angle;
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angle = atan2(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x);
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angle *= RAD2DEG;
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if (angle < 0) angle += 360.0f;
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return angle;
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}
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// Calculate distance between two Vector2
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static float Vector2Distance(Vector2 v1, Vector2 v2)
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{
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float result;
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float dx = v2.x - v1.x;
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float dy = v2.y - v1.y;
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result = sqrt(dx*dx + dy*dy);
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return result;
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}
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// Time measure returned are milliseconds
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static double GetCurrentTime(void)
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{
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double time = 0;
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#if defined(_WIN32)
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unsigned long long int clockFrequency, currentTime;
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QueryPerformanceFrequency(&clockFrequency);
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QueryPerformanceCounter(¤tTime);
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time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
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#endif
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#if defined(__linux)
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// NOTE: Only for Linux-based systems
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
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time = ((double)nowTime/1000000.0); // Time in miliseconds
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#endif
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return time;
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}
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