raylib/examples/text_sprite_fonts.c
2014-09-29 23:41:05 +02:00

77 lines
3.3 KiB
C

/*******************************************************************************************
*
* raylib [text] example - SpriteFont loading and usage
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
const char msg3[50] = "...and a THIRD one! GREAT! :D";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
Vector2 fontPosition1, fontPosition2, fontPosition3;
fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update variables here...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSpriteFont(font1); // SpriteFont unloading
UnloadSpriteFont(font2); // SpriteFont unloading
UnloadSpriteFont(font3); // SpriteFont unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}