raylib/examples/ex03b_input_mouse.c

63 lines
1.8 KiB
C

/*******************************************************************************************
*
* raylib example 03b - Mouse input
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
int screenWidth = 800;
int screenHeight = 450;
Vector2 ballPosition = { -100.0, -100.0 };
int counter = 0;
int mouseX, mouseY;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); // Window and context initialization
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
mouseX = GetMouseX();
mouseY = GetMouseY();
ballPosition.x = (float)mouseX;
ballPosition.y = (float)mouseY;
}
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawCircleV(ballPosition, 40, GOLD);
DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY);
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}