raylib/examples/resources/shaders/glsl330
Ray 97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
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base.vs Reviewed shaders and added comments 2016-04-07 12:32:32 +02:00
bloom.fs Redesigned bloom shader to work on RPI 2016-07-25 19:44:21 +02:00
depth.fs Added depth drawing shader 2016-04-08 00:21:21 +02:00
distortion.fs Setup values for Oculus Rift DK2 2016-07-10 20:07:54 +02:00
grayscale.fs Removed colTint, tint color is colDiffuse 2016-05-31 18:15:53 +02:00
standard.fs Updated standard shader 2016-10-11 00:39:07 +02:00
standard.vs Added standard shader for testing 2016-09-21 12:28:49 +02:00
swirl.fs Corrected some issues on OpenGL ES 2016-07-12 01:54:47 +02:00