164 lines
6.1 KiB
C
164 lines
6.1 KiB
C
/**********************************************************************************************
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*
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* raylib - Advance Game template
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*
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* Screens Functions Declarations (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef SCREENS_H
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#define SCREENS_H
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#define PLAYER_ANIM_FRAMES 7
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#define PLAYER_ANIM_SEQ 2
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum GameScreen { LOGO = 0, LOGO_RL, TITLE, ATTIC, AISLE01, AISLE02, BATHROOM, LIVINGROOM, KITCHEN, ARMORY, ENDING } GameScreen;
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typedef struct Door {
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Vector2 position;
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int facing;
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bool locked;
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bool selected;
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Rectangle frameRec;
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Rectangle bound;
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} Door;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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GameScreen currentScreen;
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SpriteFont font;
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Texture2D doors;
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Sound sndDoor;
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Sound sndScream;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Logo Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLogoScreen(void);
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void UpdateLogoScreen(void);
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void DrawLogoScreen(void);
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void UnloadLogoScreen(void);
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int FinishLogoScreen(void);
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//----------------------------------------------------------------------------------
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// raylib Logo Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void rlInitLogoScreen(void);
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void rlUpdateLogoScreen(void);
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void rlDrawLogoScreen(void);
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void rlUnloadLogoScreen(void);
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int rlFinishLogoScreen(void);
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//----------------------------------------------------------------------------------
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// Title Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitTitleScreen(void);
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void UpdateTitleScreen(void);
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void DrawTitleScreen(void);
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void UnloadTitleScreen(void);
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int FinishTitleScreen(void);
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//----------------------------------------------------------------------------------
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// Attic Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitAtticScreen(void);
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void UpdateAtticScreen(void);
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void DrawAtticScreen(void);
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void UnloadAtticScreen(void);
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int FinishAtticScreen(void);
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//----------------------------------------------------------------------------------
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// Aisle01 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitAisle01Screen(void);
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void UpdateAisle01Screen(void);
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void DrawAisle01Screen(void);
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void UnloadAisle01Screen(void);
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int FinishAisle01Screen(void);
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//----------------------------------------------------------------------------------
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// Aisle02 Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitAisle02Screen(void);
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void UpdateAisle02Screen(void);
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void DrawAisle02Screen(void);
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void UnloadAisle02Screen(void);
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int FinishAisle02Screen(void);
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//----------------------------------------------------------------------------------
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// Bathroom Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitBathroomScreen(void);
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void UpdateBathroomScreen(void);
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void DrawBathroomScreen(void);
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void UnloadBathroomScreen(void);
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int FinishBathroomScreen(void);
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//----------------------------------------------------------------------------------
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// Livingroom Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitLivingroomScreen(void);
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void UpdateLivingroomScreen(void);
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void DrawLivingroomScreen(void);
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void UnloadLivingroomScreen(void);
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int FinishLivingroomScreen(void);
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//----------------------------------------------------------------------------------
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// Kitchen Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitKitchenScreen(void);
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void UpdateKitchenScreen(void);
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void DrawKitchenScreen(void);
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void UnloadKitchenScreen(void);
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int FinishKitchenScreen(void);
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//----------------------------------------------------------------------------------
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// Armory Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitArmoryScreen(void);
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void UpdateArmoryScreen(void);
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void DrawArmoryScreen(void);
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void UnloadArmoryScreen(void);
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int FinishArmoryScreen(void);
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//----------------------------------------------------------------------------------
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// Ending Screen Functions Declaration
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//----------------------------------------------------------------------------------
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void InitEndingScreen(void);
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void UpdateEndingScreen(void);
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void DrawEndingScreen(void);
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void UnloadEndingScreen(void);
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int FinishEndingScreen(void);
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#ifdef __cplusplus
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}
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#endif
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#endif // SCREENS_H
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