126 lines
4.1 KiB
C
126 lines
4.1 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib game - Dr. Turtle & Mr. Gamera
|
|
*
|
|
* Welcome to raylib!
|
|
*
|
|
* To test examples, just press F6 and execute raylib_compile_execute script
|
|
* Note that compiled executable is placed in the same folder as .c file
|
|
*
|
|
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
|
* raylib official webpage: www.raylib.com
|
|
*
|
|
* Enjoy using raylib. :)
|
|
*
|
|
* This game has been created using raylib 1.1 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#define MAX_ENEMIES 10
|
|
|
|
typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen;
|
|
|
|
int main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 1280;
|
|
const int screenHeight = 720;
|
|
|
|
// Init window
|
|
InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
|
|
|
|
// Define current screen
|
|
GameScreen currentScreen = TITLE;
|
|
|
|
SetTargetFPS(60); // Setup game frames per second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Game screens management
|
|
switch (currentScreen)
|
|
{
|
|
case TITLE:
|
|
{
|
|
// Press enter to change to gameplay screen
|
|
if (IsKeyPressed(KEY_ENTER))
|
|
{
|
|
currentScreen = GAMEPLAY;
|
|
}
|
|
|
|
} break;
|
|
case GAMEPLAY:
|
|
{
|
|
// Press enter to change to ending screen
|
|
if (IsKeyPressed(KEY_ENTER))
|
|
{
|
|
currentScreen = ENDING;
|
|
}
|
|
|
|
} break;
|
|
case ENDING:
|
|
{
|
|
// Press enter to change to title screen
|
|
if (IsKeyPressed(KEY_ENTER))
|
|
{
|
|
currentScreen = TITLE;
|
|
}
|
|
|
|
} break;
|
|
default: break;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
switch (currentScreen)
|
|
{
|
|
case TITLE:
|
|
{
|
|
// Draw title screen
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
|
|
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
|
|
|
|
} break;
|
|
case GAMEPLAY:
|
|
{
|
|
// Draw gameplay screen
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, RED);
|
|
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
|
|
|
|
} break;
|
|
case ENDING:
|
|
{
|
|
// Draw ending screen
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
|
|
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
|
|
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |