147 lines
4.7 KiB
C
147 lines
4.7 KiB
C
/**********************************************************************************************
|
|
*
|
|
* raylib - Standard Game template
|
|
*
|
|
* Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
|
|
*
|
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
*
|
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
|
* will the authors be held liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
* as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*
|
|
**********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
#include "screens.h"
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Global Variables Definition (local to this module)
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Level04 screen global variables
|
|
static int framesCounter;
|
|
static int finishScreen;
|
|
|
|
static Vector2 circlesCenter;
|
|
static float innerCircleRadius = 40;
|
|
static float outerCircleRadius = 300;
|
|
|
|
static bool done = false;
|
|
static int levelTimeSec = 0;
|
|
static bool levelFinished = false;
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Level04 Screen Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Level04 Screen Initialization logic
|
|
void InitLevel04Screen(void)
|
|
{
|
|
// Initialize Level04 screen variables here!
|
|
framesCounter = 0;
|
|
finishScreen = 0;
|
|
|
|
circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
|
|
}
|
|
|
|
// Level04 Screen Update logic
|
|
void UpdateLevel04Screen(void)
|
|
{
|
|
// Update Level04 screen variables here!
|
|
framesCounter++;
|
|
|
|
if (!done)
|
|
{
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
|
{
|
|
if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius))
|
|
{
|
|
innerCircleRadius += 2;
|
|
}
|
|
else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius))
|
|
{
|
|
outerCircleRadius += 2;
|
|
}
|
|
else
|
|
{
|
|
outerCircleRadius -= 2;
|
|
|
|
if (outerCircleRadius <= 260) outerCircleRadius = 260;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!done)
|
|
{
|
|
innerCircleRadius -= 2;
|
|
if (outerCircleRadius > 300) outerCircleRadius -= 2;
|
|
}
|
|
}
|
|
|
|
if (innerCircleRadius >= 270) innerCircleRadius = 270;
|
|
else if (innerCircleRadius <= 40) innerCircleRadius = 40;
|
|
|
|
if (outerCircleRadius >= 600) outerCircleRadius = 600;
|
|
|
|
if (innerCircleRadius >= outerCircleRadius)
|
|
{
|
|
done = true;
|
|
PlaySound(levelWin);
|
|
}
|
|
}
|
|
|
|
if (done && !levelFinished)
|
|
{
|
|
levelTimeSec = framesCounter/60;
|
|
levelFinished = true;
|
|
framesCounter = 0;
|
|
}
|
|
|
|
if (levelFinished)
|
|
{
|
|
framesCounter++;
|
|
|
|
if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
|
|
}
|
|
}
|
|
|
|
// Level04 Screen Draw logic
|
|
void DrawLevel04Screen(void)
|
|
{
|
|
// Draw Level04 screen here!
|
|
//DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY);
|
|
DrawCircleV(circlesCenter, outerCircleRadius, GRAY);
|
|
DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE);
|
|
|
|
if (levelFinished)
|
|
{
|
|
DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
|
|
DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY);
|
|
DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
|
|
}
|
|
else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY);
|
|
}
|
|
|
|
// Level04 Screen Unload logic
|
|
void UnloadLevel04Screen(void)
|
|
{
|
|
// TODO: Unload Level04 screen variables here!
|
|
}
|
|
|
|
// Level04 Screen should finish?
|
|
int FinishLevel04Screen(void)
|
|
{
|
|
return finishScreen;
|
|
} |