2cf5fa7765
Lots of changes added, check CHANGELOG for detailed description
85 lines
4.6 KiB
Plaintext
85 lines
4.6 KiB
Plaintext
changelog
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Current Release: raylib 1.0.4 (January 2014)
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NOTE: Only versions marked as 'Release' are available on release folder, updates are only available as source.
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NOTE: Current Release includes all previous updates.
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-----------------------------------------------
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Release: raylib 1.0.4 (23 January 2014)
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[tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
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[core] GetRandomValue() - Bug corrected, now works right
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[core] Fade() - Added, fades a color to an alpha percentadge
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[core] WriteBitmap() - Moved to new module: utils.c, not used anymore
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[core] TakeScreenshot() - Now uses WritePNG() (utils.c)
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[utils] New module created with utility functions
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[utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
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[utils] DecompressData() - Added, used for rRES resource data decompresion
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[textures] LoadImageFromRES() - Added, load an image from a rRES resource file
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[textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
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[audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
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[audio] IsPlaying() - Added, check if a sound is currently playing
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[audio] SetVolume() - Added, set the volume for a sound
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[audio] SetPitch() - Added, set the pitch for a sound
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[examples] ex06a_color_select completed
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[examples] ex06b_logo_anim completed
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[examples] ex06c_font select completed
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Release: raylib 1.0.3 (19 December 2013)
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[fonts] Added 8 rBMF free fonts to be used on projects!
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[text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
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[examples] ex05a_sprite_fonts completed
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[examples] ex05b_rbmf_fonts completed
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[core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
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[core] GetRandomValue() - Added, returns a random value within a range (int)
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[core] SetExitKey() - Added, sets a key to exit program (default is ESC)
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[core] Custom cursor not drawn when mouse out of screen
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[shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
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[shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
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[shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
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[shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
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Release: raylib 1.0.2 (1 December 2013)
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[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
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[shapes] CheckCollisionRecs() - Added, check collision between rectangles
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[shapes] CheckCollisionCircles() - Added, check collision between circles
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[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
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[shapes] GetCollisionRec() - Added, get collision rectangle
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[textures] CreateTexture2D() - Added, create Texture2D from Image data
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[audio] Fixed WAV loading function, now audio works!
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Update: raylib 1.0.1 (28 November 2013)
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[text] DrawText() - Removed spacing parameter
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[text] MeasureText() - Removed spacing parameter
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[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
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[core] IsKeyPressed() - Change functionality, check if key pressed once
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[core] IsKeyDown() - Added, check if key is being pressed
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[core] IsKeyReleased() - Change functionality, check if key released once
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[core] IsKeyUp() - Added, check if key is being NOT pressed
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[core] IsMouseButtonDown() - Added, check if mouse button is being pressed
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[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
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[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
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[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
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[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
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[examples] Function changes applied to ALL examples
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Release: raylib 1.0.0 (18 November 2013)
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* Initial version
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* 6 Modules provided:
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- core: basic window/context creation functions, input management, timming functions
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- shapes: basic shapes drawing functions
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- textures: image data loading and conversion to OpenGL textures
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- text: text drawing, sprite fonts loading, default font loading
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- models: basic 3d shapes drawing, OBJ models loading and drawing
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- audio: audio device initialization, WAV files loading and playing
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