raylib/games/koala_seasons/screens/screen_logo.c
2017-04-18 10:42:15 +02:00

227 lines
7.4 KiB
C

/**********************************************************************************************
*
* raylib - Standard Game template
*
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "screens.h"
#include <string.h>
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
// Logo screen global variables
static int framesCounter;
static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming";
int logoPositionX;
int logoPositionY;
int raylibLettersCount = 0;
int topSideRecWidth = 16;
int leftSideRecHeight = 16;
int bottomSideRecWidth = 16;
int rightSideRecHeight = 16;
char raylib[8] = " \0"; // raylib text array, max 8 letters
int logoScreenState = 0; // Tracking animation states (State Machine)
bool msgLogoADone = false;
bool msgLogoBDone = false;
int lettersCounter = 0;
char msgBuffer[128] = { ' ' };
//----------------------------------------------------------------------------------
// Logo Screen Functions Definition
//----------------------------------------------------------------------------------
// Logo Screen Initialization logic
void InitLogoScreen(void)
{
// Initialize LOGO screen variables here!
framesCounter = 0;
finishScreen = 0;
logoPositionX = GetScreenWidth()/2 - 128;
logoPositionY = GetScreenHeight()/2 - 128;
}
// Logo Screen Update logic
void UpdateLogoScreen(void)
{
// Update LOGO screen
framesCounter++; // Count frames
// Update LOGO screen variables
if (logoScreenState == 0) // State 0: Small box blinking
{
framesCounter++;
if (framesCounter == 120)
{
logoScreenState = 1;
framesCounter = 0; // Reset counter... will be used later...
}
}
else if (logoScreenState == 1) // State 1: Top and left bars growing
{
topSideRecWidth += 4;
leftSideRecHeight += 4;
if (topSideRecWidth == 256) logoScreenState = 2;
}
else if (logoScreenState == 2) // State 2: Bottom and right bars growing
{
bottomSideRecWidth += 4;
rightSideRecHeight += 4;
if (bottomSideRecWidth == 256)
{
lettersCounter = 0;
for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = ' ';
logoScreenState = 3;
}
}
else if (logoScreenState == 3) // State 3: Letters appearing (one by one)
{
framesCounter++;
// Every 12 frames, one more letter!
if ((framesCounter%12) == 0) raylibLettersCount++;
switch (raylibLettersCount)
{
case 1: raylib[0] = 'r'; break;
case 2: raylib[1] = 'a'; break;
case 3: raylib[2] = 'y'; break;
case 4: raylib[3] = 'l'; break;
case 5: raylib[4] = 'i'; break;
case 6: raylib[5] = 'b'; break;
default: break;
}
if (raylibLettersCount >= 10)
{
// Write raylib description messages
if ((framesCounter%2) == 0) lettersCounter++;
if (!msgLogoADone)
{
if (lettersCounter <= (int)strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter);
else
{
for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = ' ';
lettersCounter = 0;
msgLogoADone = true;
}
}
else if (!msgLogoBDone)
{
if (lettersCounter <= (int)strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter);
else
{
msgLogoBDone = true;
framesCounter = 0;
//PlaySound(levelWin);
}
}
}
}
// Wait for 2 seconds (60 frames) before jumping to TITLE screen
if (msgLogoBDone)
{
framesCounter++;
if (framesCounter > 150) finishScreen = true;
}
}
// Logo Screen Draw logic
void DrawLogoScreen(void)
{
// Draw LOGO screen
if (logoScreenState == 0)
{
if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK);
}
else if (logoScreenState == 1)
{
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
}
else if (logoScreenState == 2)
{
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
}
else if (logoScreenState == 3)
{
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK);
DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112 - 60, 224, 224, RAYWHITE);
DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48 - 60, 50, BLACK);
if (!msgLogoADone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY);
else
{
DrawText(msgLogoA, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY);
if (!msgLogoBDone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoB, 30)/2, logoPositionY + 280, 30, GRAY);
else
{
DrawText(msgLogoB, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 280, 30, GRAY);
}
}
}
}
// Logo Screen Unload logic
void UnloadLogoScreen(void)
{
// TODO: Unload LOGO screen variables here!
}
// Logo Screen should finish?
int FinishLogoScreen(void)
{
return finishScreen;
}