49 lines
2.5 KiB
Plaintext
49 lines
2.5 KiB
Plaintext
changelog
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---------
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Current Release: raylib 1.0.2 (December 2013)
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NOTE: Only versions marked as 'Release' are available on release folder, updates are only available as source.
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NOTE: Current Release includes all previous updates.
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Release: raylib 1.0.2 (1 December 2013)
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[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
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[shapes] CheckCollisionRecs() - Added, check collision between rectangles
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[shapes] CheckCollisionCircles() - Added, check collision between circles
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[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
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[shapes] GetCollisionRec() - Added, get collision rectangle
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[textures] CreateTexture2D() - Added, create Texture2D from Image data
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[audio] Fixed WAV loading function, now audio works!
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Update: raylib 1.0.1 (28 November 2013)
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[text] DrawText() - Removed spacing parameter
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[text] MeasureText() - Removed spacing parameter
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[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
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[core] IsKeyPressed() - Change functionality, check if key pressed once
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[core] IsKeyDown() - Added, check if key is being pressed
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[core] IsKeyReleased() - Change functionality, check if key released once
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[core] IsKeyUp() - Added, check if key is being NOT pressed
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[core] IsMouseButtonDown() - Added, check if mouse button is being pressed
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[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
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[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
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[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
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[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
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[examples] Function changes applied to ALL examples
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Release: raylib 1.0.0 (18 November 2013)
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* Initial version
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* 6 Modules provided:
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- core: basic window/context creation functions, input management, timming functions
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- shapes: basic shapes drawing functions
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- textures: image data loading and conversion to OpenGL textures
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- text: text drawing, sprite fonts loading, default font loading
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- models: basic 3d shapes drawing, OBJ models loading and drawing
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- audio: audio device initialization, WAV files loading and playing
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