raylib/src/utils.h
Reece Mackie 4b03860810
UWP rework (#1231)
* First draft of UWP rework.

* Read desc

- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.

* Added GIF recording and screenshot support.

* Character inputs and filesystem stuff

* Fix game closing on Xbox when B is pressed.

* Fix the gamepad binding hack

* Add as many keys as I believe are possible.

* Implemented mouse locking of a sort.

* Remove rogue todo, the rest are for a game dev using this example.

* Implemented touch how I "think" it should work. I cant test this.

* Review.
2020-04-30 19:48:39 +02:00

80 lines
3.0 KiB
C

/**********************************************************************************************
*
* raylib.utils - Some common utility functions
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef UTILS_H
#define UTILS_H
#if defined(PLATFORM_ANDROID)
#include <stdio.h> // Required for: FILE
#include <android/asset_manager.h> // Required for: AAssetManager
#endif
#if defined(SUPPORT_TRACELOG)
#define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__)
#if defined(SUPPORT_TRACELOG_DEBUG)
#define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__)
#else
#define TRACELOGD(...) (void)0
#endif
#else
#define TRACELOG(level, ...) (void)0
#define TRACELOGD(...) (void)0
#endif
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
#define fopen(name, mode) android_fopen(name, mode)
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// Nop...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!
#endif
#ifdef __cplusplus
}
#endif
#endif // UTILS_H